Radial Menu for Virtual Reality Based on Wrist Rotation
Resumo
Rapid interaction with menus plays a crucial role in fast-paced real-time applications such as games and simulations, confronted with menus that contain a large number of options, especially when considering applications in virtual reality (VR). The conventional selection methods, such as raycasting, commonly used in these scenarios, tend to be cumbersome, imprecise and require unnecessary movements. To overcome these limitations, this paper explores different techniques that use the wrist rotation to interact with radial menus in an efficient and intuitive way. An experimental study was conducted involving multiple users to compare the effectiveness of the different solutions, demonstrating their ability to deliver seamless and efficient interactions within the virtual reality environment.
Palavras-chave:
virtual reality, natural user interface, menu interaction
Referências
Maxwell Bustamante, Mike Livingston, James Hilley, Hanniee Tran, Erik Lovejoy, and John T. Murray. 2022. ColorBound: Comparing Menu Dynamics in Virtual Reality. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (Christchurch, New Zealand). IEEE, 914–915. https://doi.org/10.1109/VRW55335.2022.00308
Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, and Dennis Gracanin. 2016. Depth-based 3D gesture multi-level radial menu for virtual object manipulation. In 2016 IEEE Virtual Reality (VR) (Greenville, SC, USA). IEEE, 169–170. https://doi.org/10.1109/VR.2016.7504707
D. Gerber and D. Bechmann. 2005. The spin menu: a menu system for virtual environments. In IEEE Proceedings. VR 2005. Virtual Reality, 2005. (Bonn, Germany). IEEE, 271–272. https://doi.org/10.1109/VR.2005.1492790
SangYoon Lee, Jinseok Seo, Gerard Jounghyun Kim, and Chan-Mo Park. 2003. Evaluation of pointing techniques for ray casting selection in virtual environments. In Third International Conference on Virtual Reality and Its Application in Industry. SPIE, 38–44. https://doi.org/10.1117/12.497665
Jiandong Liang and Mark Green. 1993. Interaction Techniques for a Highly Interactive 3D Geometric Modeling System. In Proceedings on the Second ACM Symposium on Solid Modeling and Applications (Montreal, Quebec, Canada) (SMA ’93). Association for Computing Machinery, New York, NY, USA, 475–476. https://doi.org/10.1145/164360.164533
Weiyuan Liu. 2010. Natural user interface- next mainstream product user interface. In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design Conceptual Design 1 (Yiwu, China). IEEE, 203–205. https://doi.org/10.1109/CAIDCD.2010.5681374
Katharina Reiter, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, and Florian Alt. 2022. Look & Turn: One-Handed and Expressive Menu Interaction by Gaze and Arm Turns in VR. In 2022 Symposium on Eye Tracking Research and Applications (Seattle, WA, USA) (ETRA ’22). Association for Computing Machinery, New York, NY, USA, Article 66, 7 pages. https://doi.org/10.1145/3517031.3529233
Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, and Dennis Gracanin. 2016. Depth-based 3D gesture multi-level radial menu for virtual object manipulation. In 2016 IEEE Virtual Reality (VR) (Greenville, SC, USA). IEEE, 169–170. https://doi.org/10.1109/VR.2016.7504707
D. Gerber and D. Bechmann. 2005. The spin menu: a menu system for virtual environments. In IEEE Proceedings. VR 2005. Virtual Reality, 2005. (Bonn, Germany). IEEE, 271–272. https://doi.org/10.1109/VR.2005.1492790
SangYoon Lee, Jinseok Seo, Gerard Jounghyun Kim, and Chan-Mo Park. 2003. Evaluation of pointing techniques for ray casting selection in virtual environments. In Third International Conference on Virtual Reality and Its Application in Industry. SPIE, 38–44. https://doi.org/10.1117/12.497665
Jiandong Liang and Mark Green. 1993. Interaction Techniques for a Highly Interactive 3D Geometric Modeling System. In Proceedings on the Second ACM Symposium on Solid Modeling and Applications (Montreal, Quebec, Canada) (SMA ’93). Association for Computing Machinery, New York, NY, USA, 475–476. https://doi.org/10.1145/164360.164533
Weiyuan Liu. 2010. Natural user interface- next mainstream product user interface. In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design Conceptual Design 1 (Yiwu, China). IEEE, 203–205. https://doi.org/10.1109/CAIDCD.2010.5681374
Katharina Reiter, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, and Florian Alt. 2022. Look & Turn: One-Handed and Expressive Menu Interaction by Gaze and Arm Turns in VR. In 2022 Symposium on Eye Tracking Research and Applications (Seattle, WA, USA) (ETRA ’22). Association for Computing Machinery, New York, NY, USA, Article 66, 7 pages. https://doi.org/10.1145/3517031.3529233
Publicado
06/11/2023
Como Citar
DI DOMENICO, Gabriel; BERWALDT, Natan; D'AVILA, Mauren W.; POZZER, Cesar.
Radial Menu for Virtual Reality Based on Wrist Rotation. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 25. , 2023, Rio Grande/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 238–242.