Augmented Reality Using Vuforia and Unity

  • Derzu Omaia UFPB
  • Liliane Machado UFPB

Abstract


Augmented reality (AR) is a mechanism for visualizing, directly or indirectly, in real-time, a real physical environment, over which computer-generated information is added. AR aims to integrate virtual elements into the real world's vision, increasing user perception and interaction with the environment. Several visualization devices can be used for this visual integration, including mobile devices such as tablets and smartphones. With the popularization of mobile devices, it became possible to create low cost and easy to spread AR applications. Several AR development tools have been proposed for different platforms, among them, the Vuforia library stands out together with the Unity platform, since they offer advanced features in a simple way. This tutorial aims to present the process of creating AR applications using the Vuforia library in conjunction with the Unity platform, showing how to use from basic to advanced features of this library. The objective is to enable participants to develop and execute AR applications for the most diverse application areas. The approach to be used will be totally practical, going from the application definition stage, discussion about the quality of markers and the recognition system, to the interaction with animations and virtual elements.
Keywords: Realidade Aumentada, Unity, Vuforia

References

Tori, R. and Hounsell, M.S. (Org.) Introdução à Realidade Virtual e Aumentada. SBC, 2018.

FURHT, B. Handbook of augmented reality. [S.l.]: Springer Science & Business Media, 2011.

UNITY. Unity Platform, 2020. Página inicial. Disponível em: <https://unity.com/products/unity-platform/>. Acesso em: 16 de set. de 2020.

VUFORIA. Vuforia Developer Portal, 2020. Disponível em: <https://developer.vuforia. com/>. Acesso em: 16 set. 2020.
Published
2020-11-07
OMAIA, Derzu; MACHADO, Liliane. Augmented Reality Using Vuforia and Unity. In: TUTORIALS - SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 22. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 61-64. DOI: https://doi.org/10.5753/svr_estendido.2020.12958.