NFCPlay: using NFC tags on VR mobile games to overcome the lack of input on VR Headsets
ResumoUser input in Virtual Reality (VR) mobile games on the touch screen have been a problem in the gaming industry for many years. Some solutions using timers, waiting to look at something to act, have been proposed and used in several games. Some VR Headsets models had a magnetic button on the side. However, this button caused interference in the magnetometer and the GPS module, essential modules for developing games using VR. This work aims to present the use of an NFC tag (Near Field Communication) as an input mechanism for the player to overcome the lack of input on VR Headsets.
G. Broll, E. Rukzio, M. Paolucci, M. Wagner, A. Schmidt and H. Hussmann, “Perci: Pervasive Service Interaction with the Internet of Things,” in IEEE Internet Computing, vol. 13, no. 6, pp. 74-81, Nov.-Dec. 2009, doi: 10.1109/MIC.2009.120.
Teh, P. L.,Ling, H. C., Cheong, S. N. (2013, December). NFC smartphone based access control system using information hiding. In 2013 IEEE Conference on Open Systems (ICOS) (pp. 13-17). IEEE.
Ayu, M. A., Mantoro, T., Ismail, S. A., Zulkifli, N. S. (2012, May). Rich information service delivery to mobile users using smart posters. In 2012 Second International Conference on Digital Information and Communication Technology and it’s Applications (DICTAP) (pp. 149-153). IEEE
Bluebite.com. 2020. iPhone NFC Compatibility. [online] Available at: ¡https://www.bluebite.com/nfc/iphone-nfc-compatibility¿ [Accessed 01 September 2020].
Inc., Apple. “Core NFC Enhancements - WWDC 2019 - Videos.” Apple Developer, ¡https://developer.apple.com/videos/play/wwdc2019/715.¿ [Accessed 01 September 2020].
Xianyuan Fang, “Mobile Terminal VR Game Design and Development—Project Experience of Gear VR Game ‘Finding’,”High-Technology Industrialization, Nov. 2015, pp. 66-73.
Arvr.google.com. 2020. Get Cardboard – Google VR. [online] Available at: ¡https://arvr.google.com/cardboard/get-cardboard/¿ [Accessed 01 September 2020].
Messaoudi, Farouk Ksentini, Adlen Simon, Gwendal. (2015). Dissecting Games Engines: the Case of Unity3D. 10.1109/NetGames.2015.7382990.
Axon, Samuel (September 27, 2016). “Unity at 10: For better—or worse—game development has never been easier”. Ars Technica. Archived from the original on October 5, 2018. Retrieved October 17, 2018.
Takahashi, Dean (September 15, 2018). “John Riccitiello QA: How Unity CEO views Epic’s Fortnite success”. VentureBeat. Archived from the original on September 17, 2018. Retrieved October 17, 2018.
Lim, Seung-Ho. (2015). Experimental Comparison of Hybrid and Native Applications for Mobile Systems. International Journal of Multimedia and Ubiquitous Engineering. 10. 1-12. 10.14257/ijmue.2015.10.3.01.