Innovative Technologies to Support Education and Training: Researches by LabTEVE

  • Liliane Machado UFPB
  • Ronei Moraes UFPB

Resumo


Training systems based on virtual reality, serious games, assessment methods, systems to support learning, assessment methodologies and technologies to extend interaction with educational content have been the focus of researches at LabTEVE. The interdisciplinarity can be observed in each project, highlighting the need for dialogue between areas for the production of solutions and technologies that can be used today as well as prospected for the future.

Palavras-chave: virtual reality, augmented reality, innovative research, educational technology

Referências

Almeida, L.R.; Machado, L.S.; Silva, A.T.M.C.; Coelho, H.F.C.; Andrade, J.M.; Moraes, R.M. (2018) The Caixa de Pandora Game: Changing Behaviors and Attitudes toward Violence against Women. Computers in Entertainment 16(3): 2. DOI: 10.1145/3236493

Alves, A.F.; Felipe, C.; Martins, J.; Machado, L.S. (2019) Uso da Realidade Aumentada como Estratégia para o Ensino de Bioquímica Estrutural. Revista Tecnologias na Educação 31: art 7.

Batista, T.V.; Machado, L.S.; Valença, A.M. (2019) FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device. International Journal of Serious Games 6(2): 3- 19. DOI: 10.17083/ijsg.v6i2.290

Carvalho, T.V.; Machado, L.S.; Felix, Z.C. (2019) Avaliando a Sensação de Presença do Jogador em um Serious Game Educacional: Um Estudo de Caso com o Jogo Caixa de Pandora Mobile. In: Proc. XVIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Trilha Educação. p. 890-898. Rio de Janeiro/RJ - Brazil. PDF.

Macedo, E.R.; Machado, L.S. (2015) Metrics for User Assessment in Simulators Based on VR. In: Proc. Symposium on Virtual and Augmented Reality 2015. Sao Paulo/SP - Brazil. p. 92-98. DOI: 10.1109/SVR.2015.20

Machado, L.S. et al. (2012) Informação arqueológica de Ingá: preservação, acesso e uso a partir de um ambiente virtual. Informação & Sociedade 22: 175-188.

Machado, L.S.; Moraes, R.M.; Valença, A.M.; Macedo, E.R.; Paiva, P.; Moura, I.F. (2019) Research and Development of Virtual Reality Simulators with Automatic Assessment of Users' Skills. Book Chapter. In: Paes, N.A.; Machado, L.S.; Moraes, R.; Valença, A.M. (Org.), 10 Anos de Produção do Programa de Pós-Graduação em Modelos de Decisão e Saúde, p. 101-120, Ch 6. UFPB. ISBN: 978- 85-9559-221-61(e-book)

Moraes, R. M.; Machado, L. S. (2005). Continuous Evaluation in Training Systems Based on Virtual Reality. In: Proc. Global Congress on Engineering and Technology Education (GCETE'2005). Março, Santos, Brasil, p.1048- 1051.

Moraes, R. M.; Machado, L. S.; Souza, L. C. (2012). Skills Assessment of Users in Medical Training Based on Virtual Reality Using Bayesian Networks. Lecture Notes in Computer Science 7441: 805-812.

Moraes, R.M.; Machado, L.S. (2014) Psychomotor skills assessment in medical training based on virtual reality using a Weighted Possibilistic approach. Knowledge- Based Systems 70: 97-102. DOI: 10.1016/j.knosys.2014.05.006

Moura, I.F.; Machado, L.S.; Valença, A.M. (2019) Incisions in Virtual Reality Simulators: Assessing User Performance. Research on Biomedical Engineering 35: 103-110. DOI: 10.1007/s42600-019-00012-3

Oliveira, J.R.; Félix, Z. Almeida, L.; Medeiros, A.; Machado, L.S. (2019) Redesign do Serious Game Caixa de Pandora para Dispositivos Móveis. Comunicações em Informática 2(2): 9. DOI: 10.22478/ufpb.2595- 0622.2018v2n2.40725

Paiva, P.V.F.; Valença, A.M.G.; Moraes, R.M.; Batista, T.V.V.; Machado, L.S. (2018) SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education. Computers in Entertainment 16(2): Art. 3. DOI: 10.1145/3177747

Palhano, D.B.; Machado, L.S.; Almeida, A.A. (2019) Assessing Player Personality by a Serious Game: A Pilot Study Using the Item Response Theory. In: Proc. XVIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Trilha Computação. p. 575-578. Rio de Janeiro/RJ – Brazil.

Soares, E. (2019) Fusion of Online Assessment Methods for Gynecological Examination Training. Master Dissertation - Decision and Health Models. Universidade Federal da Paraíba. Online: https://sig-arq.ufpb.br/arquivos/2019145200ea131483232ded8819c8ae4/Elaine_Anita_de_Melo_Gomes_Soares_1.pdf

Machado, L.S.; Moraes, R.M. (2011) Virtual Reality and Beyond: The LabTEVE at UFPB in Brazil. SBC Journal on Interactive Systems 2,(2): 48-51. SBC. Online: https://seer.ufrgs.br/jis/article/download/22416/14022
Publicado
07/11/2020
MACHADO, Liliane; MORAES, Ronei. Innovative Technologies to Support Education and Training: Researches by LabTEVE. In: LABS PRESENTATION - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 22. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 96-99. DOI: https://doi.org/10.5753/svr_estendido.2020.12970.