MarineVerse enables more people to sail!
Resumo
MarineVerse wants to promote and share the sport of sailing with the world by providing sailing education, growing as a sailor, socializing, and having entertainment using virtual reality technology. Current VR sailing applications are designed for Valve Index, HTC Vive, Oculus Rift, and Oculus Quest, and flagship products are MarineVerse Cup and VR Regatta.
Palavras-chave:
sailing, virtual reality, exergaming
Referências
Rizzo, A. S.; Kim, G. J. (2005) A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence: Teleoperators & Virtual Environments 14(2): 119-146. DOI: 10.1162/1054746053967094
Howard, M. C. (2017) A meta-analysis and systematic literature review of virtual reality rehabilitation programs. Computers in Human Behavior 70: 317-327. DOI: 10.1016/j.chb.2017.01.013
Schultheis, M. T.; Rizzo, A. A. (2001) The application of virtual reality technology in rehabilitation. Rehabilitation Psychology 46(3): 296. DOI: 10.1109/ATEE.2019.8724953
Recio, A. C.; Becker, D.; Morgan, M.; Saunders, N. R.; Schramm, L. P.; McDonald III, J. W. (2013) Use of a virtual reality physical ride-on sailing simulator as a rehabilitation tool for recreational sports and community reintegration: a pilot study. American Journal of Physical Medicine & Rehabilitation 92(12): 1104-1109. DOI: 10.1097/PHM.0000000000000012
Walls, J., Bertrand, L., Gale, T., & Saunders, N. (1998) Assessment of upwind dinghy sailing performance using a virtual reality dinghy sailing simulator. Journal of Science and Medicine in Sport 1(2): 61-72. DOI: 10.1016/S1440- 2440(98)80014-5
MarineVerse. VR - The Sailing Game. Available at https:// www.marineverse.com/vr-regatta-the-sailing-game
MarineVerse. Marine Verse Cup. Available at https://www.marineverse.com/marineverse-cup
Staiano, A. E.; Calvert, S. L. (2011) Exergames for physical education courses: Physical, social, and cognitive benefits. Child development perspectives 5(2): 93-98. DOI: 10.1111/J.1750-8606.2011.00162.X
Oh, Y.; Yang, S. (2010) Defining exergames & exergaming. In: Proc. of Meaningful Play, 1-17.
Sinclair, J., Hingston, P.; Masek, M. (2007) Considerations for the design of exergames. In: Proc. 5th Int. Conf. Computer Graphics and Interactive Techniques in Australia and Southeast Asia, p. 289-295.
MarineVerse. Big Breezy Boat. Available at https://www.marineverse.com/big-breezy-boat
Brox, E.; Luque, L. F.; Evertsen, G. J.; Hernández, J. E. G. (2011) Exergames for elderly: Social exergames to persuade seniors to increase physical activity. In: 2011 5th Int. Conf. Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, p. 546-549. IEEE. DOI: 10.4108/icst.pervasivehealth.2011.246049
Verlinden, J. C.; Mulder, F. A.; Vergeest, J. S.; de Jonge, A.; Krutiy, D.; Nagy, Z. et al. (2013) Enhancement of presence in a virtual sailing environment through localized wind simulation. Procedia Engineering 60: 435- 441. DOI: 10.1016/j.proeng.2013.07.050
MarineVerse. Partners and Friends of MarineVerse. Available at https://www.marineverse.com/partners.
Howard, M. C. (2017) A meta-analysis and systematic literature review of virtual reality rehabilitation programs. Computers in Human Behavior 70: 317-327. DOI: 10.1016/j.chb.2017.01.013
Schultheis, M. T.; Rizzo, A. A. (2001) The application of virtual reality technology in rehabilitation. Rehabilitation Psychology 46(3): 296. DOI: 10.1109/ATEE.2019.8724953
Recio, A. C.; Becker, D.; Morgan, M.; Saunders, N. R.; Schramm, L. P.; McDonald III, J. W. (2013) Use of a virtual reality physical ride-on sailing simulator as a rehabilitation tool for recreational sports and community reintegration: a pilot study. American Journal of Physical Medicine & Rehabilitation 92(12): 1104-1109. DOI: 10.1097/PHM.0000000000000012
Walls, J., Bertrand, L., Gale, T., & Saunders, N. (1998) Assessment of upwind dinghy sailing performance using a virtual reality dinghy sailing simulator. Journal of Science and Medicine in Sport 1(2): 61-72. DOI: 10.1016/S1440- 2440(98)80014-5
MarineVerse. VR - The Sailing Game. Available at https:// www.marineverse.com/vr-regatta-the-sailing-game
MarineVerse. Marine Verse Cup. Available at https://www.marineverse.com/marineverse-cup
Staiano, A. E.; Calvert, S. L. (2011) Exergames for physical education courses: Physical, social, and cognitive benefits. Child development perspectives 5(2): 93-98. DOI: 10.1111/J.1750-8606.2011.00162.X
Oh, Y.; Yang, S. (2010) Defining exergames & exergaming. In: Proc. of Meaningful Play, 1-17.
Sinclair, J., Hingston, P.; Masek, M. (2007) Considerations for the design of exergames. In: Proc. 5th Int. Conf. Computer Graphics and Interactive Techniques in Australia and Southeast Asia, p. 289-295.
MarineVerse. Big Breezy Boat. Available at https://www.marineverse.com/big-breezy-boat
Brox, E.; Luque, L. F.; Evertsen, G. J.; Hernández, J. E. G. (2011) Exergames for elderly: Social exergames to persuade seniors to increase physical activity. In: 2011 5th Int. Conf. Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, p. 546-549. IEEE. DOI: 10.4108/icst.pervasivehealth.2011.246049
Verlinden, J. C.; Mulder, F. A.; Vergeest, J. S.; de Jonge, A.; Krutiy, D.; Nagy, Z. et al. (2013) Enhancement of presence in a virtual sailing environment through localized wind simulation. Procedia Engineering 60: 435- 441. DOI: 10.1016/j.proeng.2013.07.050
MarineVerse. Partners and Friends of MarineVerse. Available at https://www.marineverse.com/partners.
Publicado
07/11/2020
Como Citar
TIZUKA, Michelle Mayumi; DZIEMIDOWICZ, Greg.
MarineVerse enables more people to sail!. In: LABS PRESENTATION - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 22. , 2020, Evento Online.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2020
.
p. 104-106.
DOI: https://doi.org/10.5753/svr_estendido.2020.12972.