DPOC-VR: a VR-serious game to support teaching of chronic obstructive pulmonary disease
Abstract
Serious games focused on Education can contribute as tools to support teaching in the classroom. This paper presents the development of the first version of DPOC-VR, a Virtual Reality adaptation of a mobile-serious game that helps in learning content related to chronic obstructive pulmonary disease. The project idea is to apply audiovisual elements and motion tracking to create a more attractive and immersive knowledge space for medical students.References
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Fernandes, D. P., Migliorini, B. P., Goi, A. P. C., Milanese, J. L., Siqueira, L. d. O., Mendes, N. B. S., Zanatta, A. L., & Rieder, R. (2023). DPOC: um serious game para apoio ao ensino de doenças respiratórias. In III Congresso de Tecnologia da Informação do IFSUL Passo Fundo. p. 31-40. [link].
Gonçalves, G., Monteiro, P., Melo, M., Vasconcelos-Raposo, J., & Bessa, M. (2020). A comparative study between wired and wireless virtual reality setups. IEEE Access, 8:29249-29258. https://doi.org/10.1109/ACCESS.2020.2970921
Krisbiantoro, B. (2021). The effectiveness of gamification to improve students’ tenses mastery. In International Conference on Education of Suryakancana (IConnects Proceedings). https://doi.org/10.30659/jamr.1.2.73-97
Panaggio, B. Z. & Baranauskas, M. C. C. (2019). De consumidores a coautores: Explorando o design participativo de tecnologia tangível em contexto educacional. Revista Brasileira de Informática na Educação, 27(02):91. https://doi.org/10.5753/rbie.2019.27.02.91
Silva, F. G. (2019). Practical methodology for the design of educational serious games. Information, 11(1):14. https://doi.org/10.3390/info11010014
Tori, A. A., Tori, R., & Nunes, F. L. (2022). Serious game design in health education: a systematic review. IEEE Transactions on Learning Technologies. https://doi.org/10.1109/TLT.2022.3200583
Published
2023-11-06
How to Cite
FERNANDES, Diógenes Pereira et al.
DPOC-VR: a VR-serious game to support teaching of chronic obstructive pulmonary disease. In: WORKSHOP OF UNDERGRADUATE WORKS - SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 25. , 2023, Rio Grande/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
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p. 1-4.
DOI: https://doi.org/10.5753/svr_estendido.2023.235985.
