An AI and virtual reality-based computational model to simulate olfactory responses: proposing a research strategy
Resumo
The combination of artificial intelligence and immersive technologies has the potential of enhancing olfactory experiences. This work proposes a research strategy for developing design guidelines for a computational model that integrates artificial intelligence and virtual reality technologies to simulate olfactory responses. We will follow the design science research approach, which will include a literature review, the development of design guidelines, and their evaluation. By leveraging machine learning algorithms and sensory data, the project seeks to optimize the perception and delivery of scents. The outcomes will contribute to creating more personalized and immersive olfactory experiences, potentially transforming industries such as perfumery and virtual reality.
Palavras-chave:
Olfactory Experiences, Artificial Intelligence, Virtual Reality
Referências
Herz, R. S. (2004). A naturalistic analysis of autobiographical memories triggered by olfactory, visual, and auditory stimuli. Chemical Senses, 29(3), 217-224.
Kaye, J. (2001). Symbolic olfactory display. Interactions, 8(1), 14-25.
Nakamoto, T. (2013). Olfactory display and biofeedback. Springer.
Barfield, W., & Danas, E. (1996). Comments on the use of olfactory displays for virtual environments. Presence: Teleoperators & Virtual Environments, 5(1), 109-121.
Dinh, H. Q., Walker, N., Hodges, L. F., Song, C., & Kobayashi, A. (1999). Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments. Proceedings IEEE Virtual Reality (Cat. No. 99CB36316), 222-228.
Creswell, J. W., & Creswell, J. D. (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications.
Gregor, S., & Hevner, A. R. (2013). Positioning and presenting design science research for maximum impact. MIS Quarterly, 37(2), 337-355.
Brewster, S. A., McGookin, D. K., & Miller, C. A. (2006). Olfoto: designing a smell-based interaction. Proceedings of the SIGCHI conference on Human Factors in computing systems, 653-662.
Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., & Barnes, C. (1997). The use of immersive virtual reality in the learning sciences: Digital gesture libraries as a means of enhancing collaboration and learning. Proceedings of the American Educational Research Association Annual Meeting, 1-30.
Heilig, M. L. (1992). El cine del futuro: The cinema of the future. Presence: Teleoperators & Virtual Environments, 1(3), 279-294.
Schiffman, S. S., & Pearce, J. A. (2003). Olfaction in virtual reality: Applications to health care and beyond. Communications of the ACM, 46(8), 109-115.
Kobal, G., Van Toller, S., & Hummel, T. (1992). Is there directional smelling? Experientia, 48(6), 545-551.
Shedden, J. M. (1992). The effects of context on olfactory perception: A review of experimental evidence. Attention, Perception, & Psychophysics, 51(6), 566-578.
Chamusca, I. L., Ferreira, C. V., Murari, T. B., Apolinario Jr, A. L., & Winkler, I. (2023). Towards sustainable virtual reality: gathering design guidelines for intuitive authoring tools. Sustainability, 15(4), 2924.
Venkatesh, V., Thong, J. Y., & Xu, X. (2012). Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology. MIS Quarterly, 36(1), 157-178.
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators & Virtual Environments, 7(3), 225-240.
Schultheis, M. T., & Rizzo, A. S. (2001). The application of virtual reality technology for the assessment and treatment of anxiety disorders. International Journal of Human-Computer Interaction, 13(2), 211-225.
Carpendale, M. S. T., & Montagnese, C. (2001). A framework for understanding and designing visualizations. IEEE Transactions on Visualization and Computer Graphics, 7(2), 146-160.
Chinnathambi, S., & Ganapathy, G. (2023). A literature review of scent technology and analysis on digital smell to capture, classify, transmit and reproduce smell over internet. Journal of Theoretical and Applied Information Technology, 101(10), 345-366.
Tewell, J., & Ranasinghe, N. (2024). A review of olfactory display designs for virtual reality environments. ACM Computing Surveys.
Maggioni, E., et al. (2020). Smell space: mapping out the olfactory design space for novel interactions. ACM Transactions on Computer-Human Interaction (TOCHI), 27(5), 1-26.
Kaye, J. (2001). Symbolic olfactory display. Interactions, 8(1), 14-25.
Nakamoto, T. (2013). Olfactory display and biofeedback. Springer.
Barfield, W., & Danas, E. (1996). Comments on the use of olfactory displays for virtual environments. Presence: Teleoperators & Virtual Environments, 5(1), 109-121.
Dinh, H. Q., Walker, N., Hodges, L. F., Song, C., & Kobayashi, A. (1999). Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments. Proceedings IEEE Virtual Reality (Cat. No. 99CB36316), 222-228.
Creswell, J. W., & Creswell, J. D. (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications.
Gregor, S., & Hevner, A. R. (2013). Positioning and presenting design science research for maximum impact. MIS Quarterly, 37(2), 337-355.
Brewster, S. A., McGookin, D. K., & Miller, C. A. (2006). Olfoto: designing a smell-based interaction. Proceedings of the SIGCHI conference on Human Factors in computing systems, 653-662.
Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., & Barnes, C. (1997). The use of immersive virtual reality in the learning sciences: Digital gesture libraries as a means of enhancing collaboration and learning. Proceedings of the American Educational Research Association Annual Meeting, 1-30.
Heilig, M. L. (1992). El cine del futuro: The cinema of the future. Presence: Teleoperators & Virtual Environments, 1(3), 279-294.
Schiffman, S. S., & Pearce, J. A. (2003). Olfaction in virtual reality: Applications to health care and beyond. Communications of the ACM, 46(8), 109-115.
Kobal, G., Van Toller, S., & Hummel, T. (1992). Is there directional smelling? Experientia, 48(6), 545-551.
Shedden, J. M. (1992). The effects of context on olfactory perception: A review of experimental evidence. Attention, Perception, & Psychophysics, 51(6), 566-578.
Chamusca, I. L., Ferreira, C. V., Murari, T. B., Apolinario Jr, A. L., & Winkler, I. (2023). Towards sustainable virtual reality: gathering design guidelines for intuitive authoring tools. Sustainability, 15(4), 2924.
Venkatesh, V., Thong, J. Y., & Xu, X. (2012). Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology. MIS Quarterly, 36(1), 157-178.
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators & Virtual Environments, 7(3), 225-240.
Schultheis, M. T., & Rizzo, A. S. (2001). The application of virtual reality technology for the assessment and treatment of anxiety disorders. International Journal of Human-Computer Interaction, 13(2), 211-225.
Carpendale, M. S. T., & Montagnese, C. (2001). A framework for understanding and designing visualizations. IEEE Transactions on Visualization and Computer Graphics, 7(2), 146-160.
Chinnathambi, S., & Ganapathy, G. (2023). A literature review of scent technology and analysis on digital smell to capture, classify, transmit and reproduce smell over internet. Journal of Theoretical and Applied Information Technology, 101(10), 345-366.
Tewell, J., & Ranasinghe, N. (2024). A review of olfactory display designs for virtual reality environments. ACM Computing Surveys.
Maggioni, E., et al. (2020). Smell space: mapping out the olfactory design space for novel interactions. ACM Transactions on Computer-Human Interaction (TOCHI), 27(5), 1-26.
Publicado
30/09/2024
Como Citar
FERREIRA, Yasmim Thasla Santos; SIQUEIRA, Alexandre Gomes de; ANDRADE, Carolina Horta; WINKLER, Ingrid.
An AI and virtual reality-based computational model to simulate olfactory responses: proposing a research strategy. In: WORKSHOP DE TESES E DISSERTAÇÕES - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 9-12.
DOI: https://doi.org/10.5753/svr_estendido.2024.244755.