A Case Study on FPS Game Customization Based on Asset Replacement for Child Appropriateness

Resumo


In recent years, with the decreasing costs of Virtual Reality equipment, some first-person shooter (FPS) video games have employed this technology to provide greater immersion for players, but they rarely offer experiences appropriate for children. This work explores the customization of a first-person shooter video game in Virtual Reality by changing its visual and sound assets and the behavior of weapons shots to make it suitable for a younger age group.
Palavras-chave: Virtual Reality (VR), First-Person Shooter (FPS), Children, Customization

Referências

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Publicado
30/09/2024
MENDES, Diego Caracas; RODRIGUES, Edson Coelho; BARBOSA, Ícaro da Silva; NETO, Joaquim Bento Cavalcante; VIDAL, Creto Augusto; LEITE JUNIOR, Antonio José Melo; GOMES, George Allan Menezes. A Case Study on FPS Game Customization Based on Asset Replacement for Child Appropriateness. In: XR EXPERIENCE - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 19-20. DOI: https://doi.org/10.5753/svr_estendido.2024.244706.