A Case Study on FPS Game Customization Based on Asset Replacement for Child Appropriateness
Resumo
In recent years, with the decreasing costs of Virtual Reality equipment, some first-person shooter (FPS) video games have employed this technology to provide greater immersion for players, but they rarely offer experiences appropriate for children. This work explores the customization of a first-person shooter video game in Virtual Reality by changing its visual and sound assets and the behavior of weapons shots to make it suitable for a younger age group.
Palavras-chave:
Virtual Reality (VR), First-Person Shooter (FPS), Children, Customization
Referências
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Robin SS Kramer and Joanne Y Prior. 2019. Colour associations in children and adults. Quarterly Journal of Experimental Psychology, 72(8), 1977–1983. DOI: 10.1177/1747021818822948
Meta Platforms, Inc. 2024. Meta Quest 2: Immersive All-In-One VR Headset. Meta Platforms, Inc. [link]
Canva Germany GmbH 2024. Pixabay - Stunning royalty-free images & royalty-free stock. Canva Germany GmbH. [link]
Sketchfab, Inc. 2024. Sketchfab - The best 3D viewer on the web. Sketchfab, Inc. [link]
Valve Corporation 2024. Steam Search. Valve Corporation. [link]
The Henry J. Kaiser Family Foundation 2002. Children and Video Games. [link]
Unity Technologies 2024. Unity Real-Time Development Platform | 3D, 2D, VR & AR. Unity Technologies. [link]
Unity Technologies 2024. Unity Asset Store - The Best Assets for Game Making. Unity Technologies. [link]
Filiz Öztütüncü Doğan. 2006. Video games and children: violence in video games. New/Yeni Symposium Journal, 44(4), 161–164.
Publicado
30/09/2024
Como Citar
MENDES, Diego Caracas; RODRIGUES, Edson Coelho; BARBOSA, Ícaro da Silva; NETO, Joaquim Bento Cavalcante; VIDAL, Creto Augusto; LEITE JUNIOR, Antonio José Melo; GOMES, George Allan Menezes.
A Case Study on FPS Game Customization Based on Asset Replacement for Child Appropriateness. In: XR EXPERIENCE - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 19-20.
DOI: https://doi.org/10.5753/svr_estendido.2024.244706.