Eye Tracking and Immersive Environments: Analysing the Automotive Experience
Resumo
This study combines virtual reality and eye tracking to provide insights about a drivers’ attention and perception. The study follows the Design Science Research paradigm, in which we are using Unreal Engine and PICO 4 Enterprise VR head-mounted display to develop a prototype of a virtual vehicle in an immersive environment, allowing for the analysis of eye-tracking data. Our preliminary results demonstrate that eye tracking is effective in creating heat maps, aiding in the identification of focal points and distractions. Our research contributes to enhance usability testing, user experience, and safety within the automotive industry.
Palavras-chave:
Virtual Reality, Eye Tracking, Automotive Experience, Industry 4.0
Referências
Cantor, B., Grant, P., and Johnston, C. (2008). Automotive engineering: lightweight, functional, and novel materials. CRC press.
Conceição, I. C., Barbosa, M. O., Teixeira, R. L. P., and Silva, P. C. D. (2022). Os discursos sobre a indústria 4.0 no setor de estampagem da indústria automobilística: uma revisão sistemática da literatura. Revista de Casos e Consultoria, 13(1).
Dehais, F., Behrend, J., Peysakhovich, V., Causse, M., and Wickens, C. D. (2017). Pilot flying and pilot monitoring’s aircraft state awareness during go-around execution in aviation: A behavioral and eye tracking study. The International Journal of Aerospace Psychology, 27(1-2):15–28.
Holzman, P. S., Proctor, L. R., Levy, D. L., Yasillo, N. J., Meltzer, H. Y., and Hurt, S. W. (1974). Eye-tracking dysfunctions in schizophrenic patients and their relatives. Archives of General Psychiatry, 31(2):143–151.
Matthews, S. L., Uribe-Quevedo, A., and Theodorou, A. (2020). Rendering optimizations for virtual reality using eye-tracking. In 2020 22nd symposium on virtual and augmented reality (SVR), pages 398–405. IEEE.
Novotný, J., Machan, J., and Orlický, A. (2022). Eye-tracking technology in automotive industry. Acta Polytechnica CTU Proceedings, 39:49–54.
Schwab, K. (2017). The fourth industrial revolution. Crown Currency.
Conceição, I. C., Barbosa, M. O., Teixeira, R. L. P., and Silva, P. C. D. (2022). Os discursos sobre a indústria 4.0 no setor de estampagem da indústria automobilística: uma revisão sistemática da literatura. Revista de Casos e Consultoria, 13(1).
Dehais, F., Behrend, J., Peysakhovich, V., Causse, M., and Wickens, C. D. (2017). Pilot flying and pilot monitoring’s aircraft state awareness during go-around execution in aviation: A behavioral and eye tracking study. The International Journal of Aerospace Psychology, 27(1-2):15–28.
Holzman, P. S., Proctor, L. R., Levy, D. L., Yasillo, N. J., Meltzer, H. Y., and Hurt, S. W. (1974). Eye-tracking dysfunctions in schizophrenic patients and their relatives. Archives of General Psychiatry, 31(2):143–151.
Matthews, S. L., Uribe-Quevedo, A., and Theodorou, A. (2020). Rendering optimizations for virtual reality using eye-tracking. In 2020 22nd symposium on virtual and augmented reality (SVR), pages 398–405. IEEE.
Novotný, J., Machan, J., and Orlický, A. (2022). Eye-tracking technology in automotive industry. Acta Polytechnica CTU Proceedings, 39:49–54.
Schwab, K. (2017). The fourth industrial revolution. Crown Currency.
Publicado
30/09/2024
Como Citar
MIGUEZ, Rafael; BRITO, Gabriel de; LEÃO, Felipe; WINKLER, Ingrid.
Eye Tracking and Immersive Environments: Analysing the Automotive Experience. In: WORKSHOP DE TRABALHOS DE GRADUAÇÃO - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 53-56.
DOI: https://doi.org/10.5753/svr_estendido.2024.244738.