Virtual Reality and Eye Tracking in Usability Testing for Industry 4.0
Resumo
Virtual reality has emerged as one of the most promising technologies in the context of Industry 4.0. With technological advancements, there is a notable need to modify usability testing in industrial processes to be more practical, safe, and cost-effective, with virtual reality being a key solution. Virtual reality provides a sophisticated solution to these challenges. This work describes the development of a virtual reality-based environment to analyze eye-tracking data in the context of industrial usability testing. To this end, tests were conducted using the PICO 4 Enterprise headset, analyzing user attention in a simulated environment created in Unreal Engine.
Palavras-chave:
Virtual Reality, Eye-Tracking, Industry 4.0, Usability Testing
Referências
Gregor, S. and Hevner, A. R. (2013). Positioning and presenting design science research for maximum impact. MIS Quarterly, pages 337–355.
Otero-Millan, J., Troncoso, X. G., Macknik, S. L., Serrano-Pedraza, I., and Martinez-Conde, S. (2008). Saccades and microsaccades during visual fixation, exploration, and search: Foundations for a common saccadic generator. Journal of Vision, 8(14):21–21.
Technologies, P. (2024). Pico 4 enterprise. Accessed on August 10, 2024.
Tori, R. and da Silva Hounsell, M. (2020). Introdução a realidade virtual e aumentada. Sociedade Brasileira de Computação.
Wolfartsberger, J. (2019). Analyzing the potential of virtual reality for engineering design review. Automation in Construction, 104:27–37.
Otero-Millan, J., Troncoso, X. G., Macknik, S. L., Serrano-Pedraza, I., and Martinez-Conde, S. (2008). Saccades and microsaccades during visual fixation, exploration, and search: Foundations for a common saccadic generator. Journal of Vision, 8(14):21–21.
Technologies, P. (2024). Pico 4 enterprise. Accessed on August 10, 2024.
Tori, R. and da Silva Hounsell, M. (2020). Introdução a realidade virtual e aumentada. Sociedade Brasileira de Computação.
Wolfartsberger, J. (2019). Analyzing the potential of virtual reality for engineering design review. Automation in Construction, 104:27–37.
Publicado
30/09/2024
Como Citar
LEÃO, Felipe; BRITO, Gabriel de; MIGUEZ, Rafael; WINKLER, Ingrid.
Virtual Reality and Eye Tracking in Usability Testing for Industry 4.0. In: WORKSHOP DE TRABALHOS DE GRADUAÇÃO - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 57-60.
DOI: https://doi.org/10.5753/svr_estendido.2024.244749.