GeoConnect: An Immersive VR Game for Learning Brazilian Geography
Resumo
GeoConnect is an educational VR game designed to support the development of cartographic skills through an immersive and interactive experience. Aligned with the competencies outlined in the BNCC, the game introduces progressively challenging puzzle stages focused on assembling the Brazilian map. Players interact with floating pieces using snapping mechanics, with multimodal feedback (visual, auditory, and haptic) reinforcing spatial learning. The objective of this work is to present the first version of GeoConnect and to evaluate its usability through a simplified structure that includes a 360° exploration mode for each completed region. The results indicate that the system successfully met its objective, delivering a functional prototype capable of supporting cartographic learning in an engaging way.Referências
BRASIL, Ministério da Educação (2017). Base nacional comum curricular – ciências humanas: Geografia. Versão homologada.
Cheiran, J. F. P., Bandeira, D. R., and Pimenta, M. S. (2025). Measuring the key components of the user experience in immersive virtual reality environments. Frontiers in Virtual Reality, 6:1585614. Open Access under CC BY license.
Coban, M. (2022). The potential of immersive virtual reality to enhance learning. International Journal of Educational Research. Meta-analysis showing positive effects of immersive VR on learning outcomes.
Czimre, K. (2024). Potentials in using vr for facilitating geography teaching. ISPRS International Journal of Geo-Information. Review showing VR as a progressive and effective method in geography education.
Google VR Team (2025). Google earth vr and expeditions in education. [link]. Acesso em: 04 set. 2025.
Hamdan, A., Putra, A. K., Tan, I., Farihah, S. N., et al. (2024). Geo-virtual reality (gvr): The creative materials to construct spatial thinking skills using virtual learning based metaverse technology. Thinking Skills and Creativity, 54:101664.
Lampropoulos, G. and Kinshuk (2024). Virtual reality and gamification in education: a systematic review. Educational technology research and development, 72(3):1691–1785.
Pontes, T. M. and Rodrigues, M. A. (2022). Os desafios e as dificuldades encontradas na disciplina de geografia na e. m. antonio josé de lima, em morro do chapéu/pi. Revista Educação Pública, 22(37).
Simielli, M. E. R. (1996). Cartografia e ensino. In Simielli, M. E. R., editor, Cartografia e Ensino de Geografia, page 1. Universidade de São Paulo, São Paulo, SP.
Tenório, F. L. O., Silva, C. R. d. S. F., and Rocha, G. O. R. d. (2025). A alfabetização cartográfica nos anos iniciais do ensino fundamental: considerações acerca da coleção asas para voar.
Wikipédia contributors (2025a). Geoguessr. [link]. Acesso em: 04 set. 2025.
Wikipédia contributors (2025b). Seterra. [link]. Acesso em: 04 set. 2025.
Wu, B., Yu, X., and Gu, X. (2020). Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis. British journal of educational technology, 51(6):1991–2005.
Zainuddin, Z., Chu, S. K. W., Shujahat, M., and Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational research review, 30:100326.
Cheiran, J. F. P., Bandeira, D. R., and Pimenta, M. S. (2025). Measuring the key components of the user experience in immersive virtual reality environments. Frontiers in Virtual Reality, 6:1585614. Open Access under CC BY license.
Coban, M. (2022). The potential of immersive virtual reality to enhance learning. International Journal of Educational Research. Meta-analysis showing positive effects of immersive VR on learning outcomes.
Czimre, K. (2024). Potentials in using vr for facilitating geography teaching. ISPRS International Journal of Geo-Information. Review showing VR as a progressive and effective method in geography education.
Google VR Team (2025). Google earth vr and expeditions in education. [link]. Acesso em: 04 set. 2025.
Hamdan, A., Putra, A. K., Tan, I., Farihah, S. N., et al. (2024). Geo-virtual reality (gvr): The creative materials to construct spatial thinking skills using virtual learning based metaverse technology. Thinking Skills and Creativity, 54:101664.
Lampropoulos, G. and Kinshuk (2024). Virtual reality and gamification in education: a systematic review. Educational technology research and development, 72(3):1691–1785.
Pontes, T. M. and Rodrigues, M. A. (2022). Os desafios e as dificuldades encontradas na disciplina de geografia na e. m. antonio josé de lima, em morro do chapéu/pi. Revista Educação Pública, 22(37).
Simielli, M. E. R. (1996). Cartografia e ensino. In Simielli, M. E. R., editor, Cartografia e Ensino de Geografia, page 1. Universidade de São Paulo, São Paulo, SP.
Tenório, F. L. O., Silva, C. R. d. S. F., and Rocha, G. O. R. d. (2025). A alfabetização cartográfica nos anos iniciais do ensino fundamental: considerações acerca da coleção asas para voar.
Wikipédia contributors (2025a). Geoguessr. [link]. Acesso em: 04 set. 2025.
Wikipédia contributors (2025b). Seterra. [link]. Acesso em: 04 set. 2025.
Wu, B., Yu, X., and Gu, X. (2020). Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis. British journal of educational technology, 51(6):1991–2005.
Zainuddin, Z., Chu, S. K. W., Shujahat, M., and Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational research review, 30:100326.
Publicado
30/09/2025
Como Citar
OLIVEIRA, Leticia Z. de; DOMINGUES, Gustavo C.; MACEDO, Jose Lucas H.; PERES, Fabiana F. F.; MAURICIO, Claudio R. M.; HAYAMA, Ericson H..
GeoConnect: An Immersive VR Game for Learning Brazilian Geography. In: WORKSHOP DE EXPERIÊNCIAS DE XR - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 27. , 2025, Salvador/BA.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
.
p. 41-46.
DOI: https://doi.org/10.5753/svr_estendido.2025.15765.
