Physical-virtual window: a social interaction resource for use in XR environments

  • Marcos Felipe Soares UFG / AKCIT
  • Ana Júlia Toledo UFG / AKCIT
  • Rafael Padilha UFG / AKCIT
  • Guilherme C. Franco UFG / AKCIT
  • Hugo Nascimento UFG / AKCIT
  • Laurita R. Salles AKCIT / UFG
  • Luciana O. Berretta UFG / AKCIT
  • Alércio R. Souza AKCIT / UFG

Resumo


In immersive environments such as the metaverse, user interaction with the virtual space has been shown to increase engagement and a sense of belonging to the experience. By integrating a window from the physical world into the digital environment, not only are the means of interaction amplified, but a dynamic connection between multiple realities is also created, allowing them to intersect through this resource. In this paper, we propose the creation of a window that transmits spatial audio and video from the physical environment to a space in the metaverse and vice-versa. We also analyze the initial user perception and the limitations imposed by current technology.

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Publicado
30/09/2025
SOARES, Marcos Felipe; TOLEDO, Ana Júlia; PADILHA, Rafael; FRANCO, Guilherme C.; NASCIMENTO, Hugo; SALLES, Laurita R.; BERRETTA, Luciana O.; SOUZA, Alércio R.. Physical-virtual window: a social interaction resource for use in XR environments. In: WORKSHOP DE EXPERIÊNCIAS DE XR - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 27. , 2025, Salvador/BA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 58-63. DOI: https://doi.org/10.5753/svr_estendido.2025.15788.