A fault-based testing approach to VR applications
Resumo
Technologies such as Virtual Reality (VR) have emerged, allowing the development of three-dimensional environments with real-time interaction. VR systems lack similarities between traditional programs, which makes it ineffective to apply traditional software test-ing criteria on then. Considering this motivation and the acceptance between researchers and engineers that quality is an essential factor in software development, in this paper we examine software testing practices available for the VR domain and present the possibilities for improvement to provide an automated software testing approach that can contribute to the quality assurance of VR applications.
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