Digital Cognitive Tests with Brazilian elderly

  • Leandro Agostini do Amaral USP
  • Renata Pontin de Mattos Fortes USP
  • Thiago Jabur Bittar UFG

Resumo


Serious games are presented as a very promising mechanism in many settings, such as education and health, however its application with the elderly is little verified. In order to reproduce in digital form the results of the elderly cognitive assessments, made and validated on paper, in this study a digital cognitive test tool, with the characteristics of a serious game, was developed using the Unified Design process. As conclusion, it is suggested that it is possible to achieve results similar to those obtained by validated and paper-based tests, from a game, adapted to the needs of the elderly, in a digital cognitive test format.
Palavras-chave: Digital Cognitive Test, Serious Games, Game Accessibility
Publicado
16/10/2018
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DO AMARAL, Leandro Agostini; FORTES, Renata Pontin de Mattos; BITTAR, Thiago Jabur. Digital Cognitive Tests with Brazilian elderly. In: WORKSHOP DE FERRAMENTAS E APLICAÇÕES - SIMPÓSIO BRASILEIRO DE SISTEMAS MULTIMÍDIA E WEB (WEBMEDIA), 24. , 2018, Salvador. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2018 . p. 139-143. ISSN 2596-1683. DOI: https://doi.org/10.5753/webmedia.2018.4587.