Educação em Computação no Ensino Médio: Novos rumos de uma trajetória extensionista baseada na criação de jogos digitais

  • Isadora de Souza UFJF
  • Bruna Santos UFJF
  • Marianna Panisset UFJF
  • Pedro Henrique Dias Valle USP
  • Alessandreia M. de Oliveira UFJF

Resumo


University extension plays a fundamental role in expanding access to Computing Education in Basic Education. In this context, this paper presents the activities carried out in an extension project that, continuing a trajectory initiated with lower secondary school students, expanded its activities to include upper secondary school students. The project uses the web-based Scratch platform to support block-based programming workshops, in which participants progressively develop their own digital games. The paper describes the organization of the activities in this new context and presents reflections on their implementation, highlighting the expansion of the project to upper secondary education and its contribution to SDGs 4 (Quality Education) and 10 (Reduced Inequalities).
Palavras-chave: Computing Education, University Extension, Programming Logic, Scratch, Digital Games

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Publicado
27/10/2026
SOUZA, Isadora de; SANTOS, Bruna; PANISSET, Marianna; VALLE, Pedro Henrique Dias; OLIVEIRA, Alessandreia M. de. Educação em Computação no Ensino Médio: Novos rumos de uma trajetória extensionista baseada na criação de jogos digitais. In: WEBMEDIA FOR EVERYONE - SIMPÓSIO BRASILEIRO DE SISTEMAS MULTIMÍDIA E WEB (WEBMEDIA), 32. , 2026, Lavras/MG. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 315-321. ISSN 2596-1683. DOI: https://doi.org/10.5753/webmedia_estendido.2026.34156.