Aplicação da Gamificação na Disciplina de Empreendedorismo
Abstract
As a way to improve the engagement of students in the creation and evaluation of business plans, the entrepreneurship course has been arranged in challenges, goals, points and badges. The game proposed simulates an environment of investments in well defined ideas. This paper describes the results of the gamification of a entrepreneurship course (for instance, the results show that the students were stimulated to analyze the business plans of other teams, which didn’t happen before the gamification) and the considerations about possible improvements and suggestions that can be applied in other courses.
References
Jucá, P. e Rolim, G. (2013) "Gamificação na Disciplina de Empreendedorismo". In: XXI Workshop sobre Educação em Computação (WEI) do XXXIII Congresso da Sociedade Brasileira de Computação. Maceió.
Souza, S. (2012) “A introdução do empreendedorismo na educação brasileira: primeiras considerações”. Educação & Linguagem, Brasil, No. 15, Novembro.
