AGILITY SCRUM - A Game for Teaching the SCRUM Methodology
Abstract
Considering the problems faced by the teachers and students in teaching and learning the Agile Scrum Methodology as a Software Engineering practice, this paper describes a different approach. A non-computational game was developed and the students were able to have a practical experience on the use of this methodology, which in its turn brought a better acceptance, assimilation and result in the exercises and works done by the students. Thus, it presents a good use and efficacy in the application of the content proposed by teachers.
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