Evolution of a Game Evaluation Model for Computer Science Education

  • Giani Petri UFSC / UFSM
  • Christiane Gresse von Wangenheim UFSC
  • Adriano Ferreti Borgatto UFSC

Abstract


Educational games are assumed to be an efficient instructional strategy for computing education. However, it is essential to systematically evaluate such games in order to obtain sound evidence on their quality. A prominent model for the evaluation of educational games is MEEGA (Model for the Evaluation of Educational GAmes). However, analyzing the initial version we have identified limitations in terms of its validity and reliability. Therefore, the objective of this paper is to present an evolution of the model, MEEGA+. The MEEGA+ model has been systematically developed by decomposing evaluation goals into measures and defining measurement instruments to evaluate the perceived quality of educational games in terms of player experience and perceived learning from the viewpoint of the student and instructor. The model, thus, assists game creators, instructors and/or researchers to evaluate educational games and, hence, contribute to their improvement and adoption in practice.

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Published
2017-07-02
PETRI, Giani; VON WANGENHEIM, Christiane Gresse; BORGATTO, Adriano Ferreti. Evolution of a Game Evaluation Model for Computer Science Education. In: WORKSHOP ON COMPUTING EDUCATION (WEI), 25. , 2017, São Paulo. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2017 . p. 2327-2336. ISSN 2595-6175. DOI: https://doi.org/10.5753/wei.2017.3549.