Experiências de Criação de Aplicativos Móveis com Alunos do Ensino Fundamental e Médio
Abstract
Disseminating programming fundamentals to children and youth is the goal of several initiatives inspired by its potential benefits for this generation. In this work, we present the experience of a university extension project that encouraged students of primary and secondary education to create mobile applications. In the project, we used the MIT App Inventor tool as a programming introduction, through weekly meetings to produce a questions and answers mobile application. The activity has highlighted obstacles to be overcome, such as ways to better tailor the didactic used and to keep the meetings attractive. Overall, the experience proved to be stimulating both for the audience and for undergraduate students who were involved in the project.
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