Consolidating the Space Adventure Game Modeling
Abstract
Playful and unplugged activities have been proposed as an improved alternative enabling the insertion of methodological innovation to increase learning in elementary education, through the application of computational concepts and techniques. In such context, the consolidation of the Space Adventure activity is described, presenting the modelling of its final stage named as Task 5. In this stage, the game execution promotes learning via simulation of a scientific space journey. The concepts of abstraction, decomposition, pattern recognition are worked on, and the search for solutions for energy efficiency and correction evaluation of data organization is also encouraged.
Keywords:
Computational thinking, Computer education, Array, Matrices
References
Bell, T., Witten, I. H., and Fellows, M. (2015). Computer Science Unplugged: an enrichment and extension programme for primary-aged students.
ExpPC (2013). Explorando o pensamento computacional desde o ensino fundamental. https://wp.ufpel.edu.br/pensamentocomputacional/. UFPel.
Jagušt, T., Krzic, A. S., Gledec, G., Grgi´c, M., and Bojic, I. (2018). Exploring different unplugged game-like activities for teaching computational thinking. In 2018 IEEEFrontiers in Education Conference (FIE), pages 1–5. IEEE.
Kalile, P. A. (2019). Programação como uma ferramenta no ensino de matrizes. In XXIII Encontro Brasileiro de Estudantes de Pós-Graduação em Educação Matemática. UNICSUL.
Rosa, Y. S., Reiser, R. H. S., Cavalheiro, S. A. C., Foss, L., and Bois, A. R. D. (2021). Aventura espacial: Proposta de atividade para o desenvolvimento do pensamento computacional. In Anais do XXVII Workshop de Informática na Escola, pages 1–10, Porto Alegre, RS, Brasil. SBC.
Wing, J. (2006). Computational thinking. Commun. of the ACM, 49(3):33–35.
ExpPC (2013). Explorando o pensamento computacional desde o ensino fundamental. https://wp.ufpel.edu.br/pensamentocomputacional/. UFPel.
Jagušt, T., Krzic, A. S., Gledec, G., Grgi´c, M., and Bojic, I. (2018). Exploring different unplugged game-like activities for teaching computational thinking. In 2018 IEEEFrontiers in Education Conference (FIE), pages 1–5. IEEE.
Kalile, P. A. (2019). Programação como uma ferramenta no ensino de matrizes. In XXIII Encontro Brasileiro de Estudantes de Pós-Graduação em Educação Matemática. UNICSUL.
Rosa, Y. S., Reiser, R. H. S., Cavalheiro, S. A. C., Foss, L., and Bois, A. R. D. (2021). Aventura espacial: Proposta de atividade para o desenvolvimento do pensamento computacional. In Anais do XXVII Workshop de Informática na Escola, pages 1–10, Porto Alegre, RS, Brasil. SBC.
Wing, J. (2006). Computational thinking. Commun. of the ACM, 49(3):33–35.
Published
2021-11-17
How to Cite
ROSA, Yuri da Silva; REISER, Renata Hax Sander; CAVALHEIRO, Simone André da Costa; FOSS, Luciana; DU BOIS, André Rauber.
Consolidating the Space Adventure Game Modeling. In: WORKSHOP-SCHOOL ON THEORETICAL COMPUTER SCIENCE (WEIT), 6. , 2021, Online.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2021
.
p. 54-59.
DOI: https://doi.org/10.5753/weit.2021.18922.
