An analysis of ranking techniques for predicting values assigned to players in the FIFA game
Abstract
This work seeks to compare an application of two different machine learning algorithms. Precisely we take in consideration Public-C and a rule-based algorithm fuzzy, FURIA. For this, it uses two tools that help in the elaboration of predictive models, the KEEL software and an R programming language. The work uses accuracy as a measure of the quality of predictive models, in addition to presenting their confusion matrices. Showing that the model using FURIA presents a performance considered satisfactory.
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