Exploring the Tangible Table in the development of the virtual version of the activity "An Adventure in Space"

Abstract


This work proposes the adaptation of the activity "An Adventure in Space" to a virtual environment, utilizing an interactive interface: the tangible table. The transition of the activity to a virtual format aims to promote a more practical learning experience, enriched by the tactile and digital interaction provided by the tangible table. This study presents a methodological approach to the development of the virtual activity game.

Keywords: Computational Thinking (PC), Human-Computer Interaction (HCI), Tangible Table, Educational games, Vectors and arrays

References

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Ribeiro, L., Castro, A., Fröhlich, A. A., Ferraz, C. A. G., Ferreira, C. E., Serey, D., de Angelis Cordeiro, D., Aires, J., Bigolin, N., and Cavalheiro, S. (2019). Diretrizes da Sociedade Brasileira de Computação para o Ensino de Computação na Educação Básica. Sociedade Brasileira de Computação.
Published
2023-10-09
ABREU, Luize V.; FOSS, Luciana; CAVALHEIRO, Simone André da Costa; FERRÃO, Rafael S.; TAVARES, Tatiana Aires. Exploring the Tangible Table in the development of the virtual version of the activity "An Adventure in Space". In: WORKSHOP-SCHOOL ON THEORETICAL COMPUTER SCIENCE (WEIT), 7. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 129-133. DOI: https://doi.org/10.5753/weit.2023.26606.