Mídias imersivas no reforço e mudança comportamental: uma revisão sistemática





Comportamentos, Educação, Emoções, Realidade Aumentada, Realidade Virtual, Revisão Sistemática, Mídias Imersivas, Tomada de Decisão


Atingir determinado nível de letramento muitas vezes exige não só obter conhecimento, mas também desenvolver ou aprimorar comportamentos necessários para aplicar o conhecimento com competência. Intervenções normalmente adotadas na conscientização sobre necessidades de mudanças comportamentais, como por exemplo na educação financeira ou alimentar, têm se mostrado pouco eficientes, provavelmente por não simularem comportamentos próximos às situações do mundo real. As mídias imersivas surgem como uma opção que, aliadas a métodos ativos de ensino, seriam capazes de impactar comportamentos. Visando contribuir com as pesquisas no desenvolvimento de soluções educacionais imersivas que envolvam mudanças comportamentais, foi realizada uma revisão sistemática da literatura sobre a aplicação de mídias imersivas, em contexto educacional, para gerar reforço ou mudanças no comportamento dos alunos. O objetivo desta revisão foi identificar se essas mídias colaboram com o processo de aprendizagem de comportamentos. Verificou-se que estas mídias, principalmente as relacionadas a realidade virtual e o uso de avatares em simuladores e jogos tridimensionais, são opções eficientes para aprender e ensinar comportamentos, graças ao aumento de engajamento, predisposição ao aprendizado social e criação de hábitos, com alguns requisitos a serem aplicados e uma agenda de pesquisa a ser explorada.


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OLIVEIRA, B. S. de; TORI, R. Mídias imersivas no reforço e mudança comportamental: uma revisão sistemática. Revista Brasileira de Informática na Educação, [S. l.], v. 29, p. 1291–1311, 2021. DOI: 10.5753/rbie.2021.2122. Disponível em: https://sol.sbc.org.br/journals/index.php/rbie/article/view/2122. Acesso em: 4 dez. 2023.




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