Development of Design Principles to Author AR in Education Based on Teacher's Perspectives
Resumo
The lack of AR authoring tools thought from the educational perspective is one of the reasons that hinder Augmented Reality’s widespread use in education. This work investigates important characteristics for AR authoring in education in the form of design principles. We aimed to identify how teachers would like to create AR experiences based on their pedagogic needs through Design Based Research (DBR) with the participation of an interdisciplinary team. We followed the 4 steps of DBR in 2 cycles. We worked with teachers to understand their educational needs when authoring AR experiences. Then, we defined and prototyped a case study focused on language for children and teenagers, which we evaluated in two test rounds. As a result, we proposed 11 design principles divided into three aspects: infrastructure, augmented reality, and pedagogy, which were evaluated positively by teachers.
Referências
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Silva, M., Radu, I., Schneider, B., Cavalcante, P., and Teichrieb, V. (2018). An investigation on how teachers are using augmented reality in their lessons. Anais do XXIX Simpósio Brasileiro de Informática na Educação, pages 625–634.
Silva, M., Teichrieb, V., and Cavalcante, P. (2019). What are teacher’s needs concerning augmented reality digital authoring tools? Anais dos Workshops do VIII Congresso Brasileiro de Informática na Educação, pages 1452–1456.
Silva, M., Teichrieb. V. and Cavalcante, P. (2022). Design based - research para prototipação de realidade aumentada na educação e geração de princípios de autoria. In Cultura Digital e Educação: Pesquisas em Novos Cenários. Editora da Universidade Federal de Pernambuco, Recife.