Game Arena: Memory
Abstract
The Memory game is based on Egyptian symbols and its purpose is to not only associate a symbol with its definition, but also to learn some concepts related to the history of the Egypt country. This game offers fun, while also support the develop cognitive skills and learning in a practical and dynamic way. Developed to test the player's concentration and memory, it helps to develop Computational Thinking skills such as pattern recognition, abstraction and decomposition, which are essential for the cognitive development of players and is therefore perfect for improving association and information retention skills in a fun and educational way.
Keywords:
Memory, egyptian symbols, computational thinking, pattern recognition, abstraction, decomposition
References
Papert, S. (2008) "A máquina das crianças: repensando a escola na era da informática", Porto Alegre, RS. Artes Médicas.
Published
2024-11-04
How to Cite
SILVA, Leonardo Linhares; BELLI, Felipe; CHIAMOLERA, Bernardo; FRUET, Letícia; SANTOS, Bruno F. F.; KOHLER, Luciana Pereira de Araújo; LOPES, Mauricio Capobianco; REIS, Dalton Solano dos.
Game Arena: Memory. In: APPS.EDU CONTEST - PROTOTYPE CATEGORY - BRAZILIAN CONGRESS ON COMPUTERS IN EDUCATION (CBIE), 13. , 2024, Rio de Janeiro/RJ.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 233-236.
DOI: https://doi.org/10.5753/cbie_estendido.2024.244486.
