Game arena: what animal
Abstract
The "que animal" game aims to identify animals that inhabit the Amazon based on their individual characteristics. With each animal selected, the scenario changes and the player is able to see if he right the answer or not. The game was tested in workshops a long by years 2023 and 2024, with the participation of approximately 100 children and students. In some of the workshops, questionnaires were applied with the purpose of identifying possible adjustments and improvements to the game. After analyzing the answers, updates were made to improve the software. The game helps in the development of Computational Thinking skills, with a focus on the abstraction pillar.
Keywords:
game, animal, computational thinking, Amazon, abstraction
References
Papert, S. (2008) "A máquina das crianças: repensando a escola na era da informática", Porto Alegre, RS. Artes Médicas.
Published
2024-11-04
How to Cite
LEONETTI, Umberto Oliveira de Araújo Neto; CHIAMOLERA, Bernardo; SON, Lucas Hong Lae; FRUET, Letícia; BLOEMER, Martha Lanser; SANTOS, Bruno F. F.; KOHLER, Luciana Pereira de Araújo; LOPES, Mauricio Capobianco.
Game arena: what animal. In: APPS.EDU CONTEST - PROTOTYPE CATEGORY - BRAZILIAN CONGRESS ON COMPUTERS IN EDUCATION (CBIE), 13. , 2024, Rio de Janeiro/RJ.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 253-256.
DOI: https://doi.org/10.5753/cbie_estendido.2024.244496.
