Game arena: what animal

  • Umberto Oliveira de Araújo Neto Leonetti Regional University of Blumenau
  • Bernardo Chiamolera Regional University of Blumenau
  • Lucas Hong Lae Son Regional University of Blumenau
  • Letícia Fruet Regional University of Blumenau
  • Martha Lanser Bloemer Regional University of Blumenau
  • Bruno F. F. Santos Regional University of Blumenau
  • Luciana Pereira de Araújo Kohler Regional University of Blumenau https://orcid.org/0000-0002-8219-1343
  • Mauricio Capobianco Lopes Regional University of Blumenau https://orcid.org/0000-0003-0796-0293

Abstract


The "que animal" game aims to identify animals that inhabit the Amazon based on their individual characteristics. With each animal selected, the scenario changes and the player is able to see if he right the answer or not. The game was tested in workshops a long by years 2023 and 2024, with the participation of approximately 100 children and students. In some of the workshops, questionnaires were applied with the purpose of identifying possible adjustments and improvements to the game. After analyzing the answers, updates were made to improve the software. The game helps in the development of Computational Thinking skills, with a focus on the abstraction pillar.
Keywords: game, animal, computational thinking, Amazon, abstraction

References

Papert, S. (2008) "A máquina das crianças: repensando a escola na era da informática", Porto Alegre, RS. Artes Médicas.
Published
2024-11-04
LEONETTI, Umberto Oliveira de Araújo Neto; CHIAMOLERA, Bernardo; SON, Lucas Hong Lae; FRUET, Letícia; BLOEMER, Martha Lanser; SANTOS, Bruno F. F.; KOHLER, Luciana Pereira de Araújo; LOPES, Mauricio Capobianco. Game arena: what animal. In: APPS.EDU CONTEST - PROTOTYPE CATEGORY - BRAZILIAN CONGRESS ON COMPUTERS IN EDUCATION (CBIE), 13. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 253-256. DOI: https://doi.org/10.5753/cbie_estendido.2024.244496.