Game Arena: Trash
Abstract
In the "Waste Game" the user takes control of a robot called Furbot, whose main goal is to collect waste thrown by a Buggien (enemy) and place it in the correct bins. Each type of waste must be separated in a way that ensures correct disposal, encouraging recycling practices and caring for the planet. It is a solution capable of teaching the importance of recycling and correct disposal of waste, as it stimulates critical thinking and attention to detail. In addition, it works on Computational Thinking skills such as pattern recognition.
Keywords:
waste, computational thinking, pattern recognition, recycling
References
Papert, S. (2008) "A máquina das crianças: repensando a escola na era da informática", Porto Alegre, RS. Artes Médicas.
Published
2024-11-04
How to Cite
SILVA, Leonardo Linhares; LEONETTI, Umberto Oliveira de Araújo Neto; SON, Lucas Hong Lae; CHIAMOLERA, Bernardo; FRUET, Letícia; SANTOS, Bruno F. F.; KOHLER, Luciana Pereira de Araújo; LOPES, Mauricio Capobianco.
Game Arena: Trash. In: APPS.EDU CONTEST - PROTOTYPE CATEGORY - BRAZILIAN CONGRESS ON COMPUTERS IN EDUCATION (CBIE), 13. , 2024, Rio de Janeiro/RJ.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 261-264.
DOI: https://doi.org/10.5753/cbie_estendido.2024.244500.
