Game arena: fishing

  • Bruno F. F. Santos Regional University of Blumenau
  • Leonardo Linhares Silva Regional University of Blumenau
  • Lucas Hong Lae Son Regional University of Blumenau
  • Letícia Fruet Regional University of Blumenau
  • Bernardo Chiamolera Regional University of Blumenau
  • Luciana Pereira de Araújo Kohler Regional University of Blumenau https://orcid.org/0000-0002-8219-1343
  • Dalton Solano dos Reis Regional University of Blumenau
  • Mauricio Capobianco Lopes Regional University of Blumenau https://orcid.org/0000-0003-0796-0293

Abstract


The purpos of the Fishing game is to catch different fish by combining two primary colors to form a secondary color or two secondary colors to form a tertiary color. In each part of the game, it is necessary to use logical reasoning to identify color patterns and make strategic decisions in order to catch the correct fish. It provides an opportunity to develop and improve essential Computational Thinking skills such as abstraction, decomposition and algorithms, does it a fun activity. In addition to being a entertainment, it also challenges the player's brain, promoting critical thinking and problem solving.
Keywords: fishing, color, computational thinking, abstraction, algorithm, decomposition

References

Papert, S. (2008) "A máquina das crianças: repensando a escola na era da informática", Porto Alegre, RS. Artes Médicas.
Published
2024-11-04
SANTOS, Bruno F. F.; SILVA, Leonardo Linhares; SON, Lucas Hong Lae; FRUET, Letícia; CHIAMOLERA, Bernardo; KOHLER, Luciana Pereira de Araújo; REIS, Dalton Solano dos; LOPES, Mauricio Capobianco. Game arena: fishing. In: APPS.EDU CONTEST - PROTOTYPE CATEGORY - BRAZILIAN CONGRESS ON COMPUTERS IN EDUCATION (CBIE), 13. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 269-272. DOI: https://doi.org/10.5753/cbie_estendido.2024.244502.