SPIAL: A Tool for Software Process Improvement Training
Abstract
The complexity of software development is increasing and at the same time, the markets require reduced costs and short time production. The Software Engineering (SE) disciplines provide an introductory overview of the area and do not sufficiently address the practical issues of software development organizations. With the aim of providing a more real experience of the software development processes, we created SPIAL, a simulation game that addresses the SE best practices. SPIAL presents a metaphor of a software development organization that is running a process improvement initiative.References
Chen, W., Wu, W., Wang, T. and Su, C. (2008) A Game-based Learning System for Software Engineering Education. In Proceedings of the 38th ASEE/IEEE Frontiers in Education Conference. p. T2A-12-T2A-13. Saratoga Springs: New York.
Navarro, E. O. (2006) SimSE: A Software Engineering Simulation Environment for Software Process Education. PhD thesis, Donald Bren School of Information and Computer Sciences, University of California, Irvine.
Glass, R. L. (1998). Software Runaways: Lessons Learned from Massive Software Project Failures. NL: Prentice Hall.
Navarro, E. O. (2006) SimSE: A Software Engineering Simulation Environment for Software Process Education. PhD thesis, Donald Bren School of Information and Computer Sciences, University of California, Irvine.
Glass, R. L. (1998). Software Runaways: Lessons Learned from Massive Software Project Failures. NL: Prentice Hall.
Published
2013-07-23
How to Cite
KUPSCH, Daniela C. C.; RESENDE, Rodolfo S. F..
SPIAL: A Tool for Software Process Improvement Training. In: THESIS AND DISSERTATION CONTEST (CTD), 26. , 2013, Maceió/AL.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2013
.
p. 35-40.
ISSN 2763-8820.
