The Brazilian Symposium on Computing Education (EduComp), promoted by the Brazilian Computer Society (SBC) through its Computing Education Interest Group (GIEC), is an annual event bringing together researchers and educators in the field of computing education to share new ideas and results on the design, development and evaluation of programs, curricula, courses, projects, activities, tools and materials related to teaching and learning computing.
The Proceedings of the EduComp are published annually, bringing the articles selected for each edition of the event.
Topics of Interest
EduComp topics of interest include, but are not limited to:
- Pedagogical content knowledge in computing;
- Teaching and/or learning computing courses;
- Strategies for teaching and/or learning computing;
- Active learning approaches in computing;
- Educational and psychological theories applied to computing education;
- Metacognition in computing education;
- Learning assessment in computing;
- Computing curricula;
- Failure, dropout and retention in computing programs and courses;
- Models of teaching assistantship and learner support in undergraduate courses;
- Mentoring in undergraduate and graduate computing education;
- Hard and soft skills in computing;
- Scientific training in computing programs;
- Interaction between academia and IT industry;
- Graduate training in computing;
- Student communities in computing programs;
- Psychological and emotional factors in computing education;
- Inclusion and accessibility in computing education;
- Diversity in computing programs;
- Gender studies in computing education;
- Race/ethnic aspects in computing education;
- Demographic, social and economic aspects in computing programs;
- Ethical aspects in computing education;
- Pre-service teacher development in computing;
- Continuing education of computing teachers;
- Teaching practices of computing for teacher development;
- Supervised internship for computing teacher development;
- Computing in early childhood education;
- Computing in elementary school;
- Computing in middle school;
- Computing in high school;
- Computing in vocational education;
- Corporate computing education;
- Online computing teaching and/or learning;
- Computing education in non-formal spaces;
- Continuing education in computing;
- Adult education in computing;
- Computational thinking;
- Computational thinking assessment;
- Introductory programming in higher education;
- Advanced programming in higher education;
- Psychology of programming;
- Programming task feedback;
- Automated assessment of programming tasks;
- Text-based languages for programming learning;
- Block-based languages for programming learning;
- Computing education support resources;
- Open and free computing education (e.g., OER, MOOC) ;
- Computing teaching materials;
- Unplugged computing;
- Robotics in computing education;
- Hardware in computing education;
- Media computation;
- Virtual and augmented reality in computing education;
- Social media and social networks in computing education;
- Educational data mining in computing;
- Learning analytics in computing;
- Secondary studies: systematic reviews and systematic mapping studies.
Additional information
You can find more information about EduComp by visiting the GIEC website.
