Estudo da Interação do Usuário com o Dispositivo Sensível ao Movimento Kinect e o Controle Sensível ao Movimento WiiMote
Abstract
New hardware and user interaction software emerged and became popular in the last decade; we can highlight touch-sensitive screens and motion recognition tools. However, the interaction with each one has peculiarities that must be considered in the design time; just changing it could impact on the usability and to conduce to interaction problems. With the motivation to avoid bad solutions to applications that users would use many equipment to interact with, this paper presents an in-progress study about users’ interaction with Wii´s motion sensitive control and with Kinect motion sensor to investigate the relationship of usability with the size and the distance of the widgets.
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