HangER - Uma Ferramenta Gamificada para o Ensino-Aprendizagem de Engenharia de Requisitos
Abstract
This work presents the initial results of the development of HangER, a gamified tool proposal to aid the teaching and learning of Requirements Engineering (RE). It is a tool inspired by the famous Hangman Game, where players are challenged to correctly select complementary sentences from texts related to RE knowledge. As a result, we obtained a preliminary version of an educational game capable of assisting students and teachers in learning the basic concepts of RE, which are important in the initial stages of a software development project where the requirements are raised.
Keywords:
Jogos e Entretenimento Digital Aplicado
References
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Sarinho, V. T., Gomes, V. O., and Sarinho, W. T. (2019). Erquiz: A multiplayer multiplatform instant messaging game for the competitive assessment of requirements engineering knowledge. In Proceedings of the XVIII SBGames, pages 591–594.
Souza, D., Vasconcelos, C., Azevedo, R., Fujioka, R., Almeida, M., and Freitas, F. (2008). Honey: Um ambiente virtual baseado em agentes para apoiar o ensino de engenharia de software. XIX Simpósio Brasileiro de Informática na Educação.
Von Wangenheim, C. G., Kochanski, D., and Savi, R. (2009). Revisão sistemática sobre avaliação de jogos voltados para aprendizagem de engenharia de software no brasil. Proceedings of the FEES-Fórum de Educação em Engenharia de Software.
De Gloria, A., Bellotti, F., and Berta, R. (2014). Serious games for education and training. International Journal of Serious Games, 1(1).
Deterding, S., Dixon, D., Khaled, R., and Nacke, L. (2011). From game design elements to gamefulness: dening”gamication”. In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments, pages 9–15.
Fabricatore, C., López, X., and Fabricatore, C. (2014). Using gameplay patterns to gamify learning experiences. In ECGBL2014-8th European Conference on Games Based Learning: ECGBL2014, page 110. Academic Conferences and Publishing International.
Roungas, B. and Dalpiaz, F. (2015). A model-driven framework for educational game In International Conference on Games and Learning Alliance, pages 1–11. design. Springer.
Sarinho, V. T., Gomes, V. O., and Sarinho, W. T. (2019). Erquiz: A multiplayer multiplatform instant messaging game for the competitive assessment of requirements engineering knowledge. In Proceedings of the XVIII SBGames, pages 591–594.
Souza, D., Vasconcelos, C., Azevedo, R., Fujioka, R., Almeida, M., and Freitas, F. (2008). Honey: Um ambiente virtual baseado em agentes para apoiar o ensino de engenharia de software. XIX Simpósio Brasileiro de Informática na Educação.
Von Wangenheim, C. G., Kochanski, D., and Savi, R. (2009). Revisão sistemática sobre avaliação de jogos voltados para aprendizagem de engenharia de software no brasil. Proceedings of the FEES-Fórum de Educação em Engenharia de Software.
Published
2020-10-26
How to Cite
MARQUES, Erik; CASTRO, Jaquionias; SARINHO, Victor.
HangER - Uma Ferramenta Gamificada para o Ensino-Aprendizagem de Engenharia de Requisitos. In: REGIONAL SCHOOL ON COMPUTING OF BAHIA, ALAGOAS, AND SERGIPE (ERBASE), 20. , 2020, Arapiraca-AL.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2020
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p. 167-172.
