Desenvolvimento de Jogos Digitais do Gênero RPG com Adolescentes
Abstract
Teenagers are an important audience for digital games and they can also develop their own games. In a literature review on the development of digital games of the RPG genre, it was verified the lack of processes that considers its co-authorship by teens. This work, therefore, proposes a process to assist in the development of digital games of the RPG genre by teens, integrating methods and techniques from Software Engineering and Participatory Design. A qualitative research approach is adopted, by the accomplishment of an exploratory study in the Social Living and Strengthening of Bonds Service in Alegrete, south of Brazil.
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