Science and Technology in Elementary Education: Learning to Program and Problem Solving

  • Gabriel Victor A. Santos IF Goiano
  • Isaque P. Romualdo IF Goiano
  • Ramayane H. Braga IF Goiano
  • Marcela D. França IF Goiano

Abstract


This article reports on the activities of the Scientific Practices axis of the Science and Technology Pathways project, which introduces computational thinking and robotics to elementary school students. Using plugged and unplugged practices, such as the Computing Labyrinth and the Hour of Code, the project promoted skills such as logic, abstraction and cooperation. The results showed a positive impact on children's interest and technological learning, encouraging scientific literacy in a playful and interactive way.
Keywords: computational thinking, robotics, elementary school, scientific literacy, skills

References

Wing J. M. Computational Thinking. Communications of the ACM. 2006;49(3):33-35.

ELIA, M. F. A história da informática na educação no Brasil: uma narrativa em construção. Informática na educação: sociedade e políticas. Porto Alegre: Sociedade Brasileira de Computação, 2021. (Série Informática na Educação CEIE-SBC, v. 4.) Disponível em: [link].

BRASIL. Ministério da Educação. Anexo ao Parecer Conselho Nacional de Educação (CNE)/Câmara de Educação Básica (CEB) n° 2/2022. Normas sobre Computação na Educação Básica - Complemento à Base Nacional Comum Curricular. Brasília: MEC, 2022. Disponível em: [link].
Published
2024-12-05
SANTOS, Gabriel Victor A.; ROMUALDO, Isaque P.; BRAGA, Ramayane H.; FRANÇA, Marcela D.. Science and Technology in Elementary Education: Learning to Program and Problem Solving. In: REGIONAL SCHOOL ON INFORMATICS OF GOIÁS (ERI-GO), 12. , 2024, Ceres/GO. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 267-268. DOI: https://doi.org/10.5753/erigo.2024.5075.