Development of a Vibrotactile Mockup for Immersive Soccer Tracking by the Visually Impaired: An HCI Experience Report
Abstract
Introduction: Following soccer matches can be challenging for people with Visual Impairments (VI), requiring accessible resources to enhance the experience. Objective: This study aimed to develop and evaluate a vibrotactile model to represent the ball’s trajectory in goal plays. Methodology: A User-Centered Design approach was adopted, including interviews, Arduino prototyping, and tests with participants (two with VI and 12 without VI). The evaluation metrics were accuracy, satisfaction, and qualitative feedback. Results: High accuracy rates, overall positive satisfaction, and reports of ease of use and tactile understanding of the game indicate that the model is promising for sports inclusion and accessibility.
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