“What Do They Like Most?”: Preferences of Brazilian Female Players Regarding Aspects of Game Interfaces

  • Estela Miranda Batista UFV
  • Helena Cristo Martins UFV
  • Maria Lúcia Bento Villela UFV

Abstract


Despite the equal number of male and female players, women have had low representation in digital games. In this context, this study aims to understand the participation of women in this universe, focusing on the profile of Brazilian female players, their experiences, and their preferences regarding aspects of game interfaces.

References

Eurístines, P., Júnior, J. F., and Machado, M. (2018). Representação de gênero e raça em jogos de videogame. In Textos para Discussão, pages 1–23. GEMAA. [Acesso em 21 de julho de 2024].

Kohler, L., Fronza, L., Sartori, A., Burger, K., and Araújo, J. (2021). A representatividade feminina nos jogos digitais. In Anais do XV Women in Information Technology, pages 265–269, Porto Alegre, RS, Brasil. SBC.

PGB (2024). Pesquisa GameBrasil 2024. [link]. [Online; Acesso em 21 de julho de 2024].
Published
2024-10-07
BATISTA, Estela Miranda; MARTINS, Helena Cristo; VILLELA, Maria Lúcia Bento. “What Do They Like Most?”: Preferences of Brazilian Female Players Regarding Aspects of Game Interfaces. In: POSTERS & DEMONSTRATIONS - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 23. , 2024, Brasília/DF. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 129-133. DOI: https://doi.org/10.5753/ihc_estendido.2024.244018.

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