Immersive Access to Amazonian Paleontology: Photorealistic Design and Virtual Deployment at a Public University in Brazil

Abstract


Introduction: The closure of a paleontological museum in the Brazilian Amazon disrupted educational activities and access to fossil collections. Objective: To ensure continuity, the UFAC Virtual Museum of Paleontology was developed as an accessible, immersive alternative. Methodology or Steps: Fossils were digitized by photogrammetry, optimized, and integrated into Unity via the Spatial Creator Toolkit, enabling web, mobile, and VR access. Results: The platform supports collaborative exploration, has been adopted in courses with positive engagement, and already surpassed a thousand visits. Future steps include usability testing and expansion of the fossil collection.
Keywords: Virtual museum, Photogrammetry, Virtual reality, Human-Computer Interaction, Digital heritage

References

Aiello, D., Fai, S., and Santagati, C. (2019). Virtual museums as a means for promotion and enhancement of cultural heritage. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42:33–40.

Anwar, M. S., Yang, J., Frnda, J., Choi, A., Baghaei, N., and Ali, M. (2025). Metaverse and xr for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience. Virtual Reality, 29(2):51.

Chong, H. T., Lim, C. K., Ahmed, M. F., Tan, K. L., and Mokhtar, M. B. (2021). Virtual reality usability and accessibility for cultural heritage practices: Challenges mapping and recommendations. Electronics, 10(12):1430.

Konstantakis, M., Trichopoulos, G., Aliprantis, J., Michalakis, K., Caridakis, G., Thanou, A., Zafeiropoulos, A., Sklavounou, S., Psarras, C., Papavassiliou, S., et al. (2023). An enhanced methodology for creating digital twins within a paleontological museum using photogrammetry and laser scanning techniques. Heritage, 6(9):5967–5980.

Shehade, M. and Stylianou-Lambert, T. (2020). Virtual reality in museums: Exploring the experiences of museum professionals. Applied sciences, 10(11):4031.

Teixeira, N., Lahm, B., Peres, F. F. F., Mauricio, C. R. M., and Xavier Natario Teixeira, J. M. (2021). Augmented reality on museums: the ecomuseu virtual guide. In Proceedings of the 23rd Symposium on Virtual and Augmented Reality, pages 147–156.

Vieira, V., Oliveira, E., Menin, A., Clua, E., Winckler, M., and Trevisan, D. (2024). Understanding affordances in xr interactions through a design space. In Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, pages 1–14.
Published
2025-09-08
DA SILVA, Letícia L. A.; D'APOLITO, Carlos; VIEIRA, Victor A.. Immersive Access to Amazonian Paleontology: Photorealistic Design and Virtual Deployment at a Public University in Brazil. In: POSTERS & DEMONSTRATIONS - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 24. , 2025, Belo Horizonte/MG. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 51-56. DOI: https://doi.org/10.5753/ihc_estendido.2025.12847.