Using Game Design in Refactoring of a Game with Computational Thinking Focus
Abstract
The Computational Thinking is the hability to solve problems, develop systems and understand the human behavior with base on Computer Science concepts. In this context, it was developed a platform to teach the Computational Thinking with students of elementary schools, with features of gamification named Furbot. To atract the students to use the platform it was used the Game Design to refactoring the platform to turn its attractive to target audience, so that do not lost the features of teach the Computational Thinking.
References
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