Using Game Design in Refactoring of a Game with Computational Thinking Focus

  • Mauro Mattos FURB
  • Luciana P. de Araújo Kohler FURB
  • Fabrícia Diurex Zucco FURB
  • Andrea Wuo FURB
  • Bruno F. F. Santos FURB
  • Leonardo Fronza FURB
  • Heitor Ugarte Calvet da Silveira FURB
  • Gian Carlo Giovanella FURB
  • Liz Rios Largura FURB
  • Jéssica Maria de Melo FURB
  • Luma Kühl FURB
  • Rafaele Caroline Wessling FURB

Abstract


The Computational Thinking is the hability to solve problems, develop systems and understand the human behavior with base on Computer Science concepts. In this context, it was developed a platform to teach the Computational Thinking with students of elementary schools, with features of gamification named Furbot. To atract the students to use the platform it was used the Game Design to refactoring the platform to turn its attractive to target audience, so that do not lost the features of teach the Computational Thinking.

Keywords: Game design, computational thinking, game treatment

References

BRACKMANN, Christian. Desenvolvimento do Pensamento Computacional Através de Atividades Desplugadas na Educação Básica. 2017. Universidade Federal do Rio Grande do Sul (UFRGS), Porto Alegre, RS, Brasil, 2017. Disponível em: http://hdl.handle.net/10183/172208.

MATTOS, M. M. et al. Uma pesquisa-ação sobre o desenvolvimento do pensamento computacional com crianças. In: VII Congresso Brasileiro de Informática na Educação (CBIE), Anais do XXIV Workshop de Informática na Escola (WIE), 2018, p. 421-429.

ADAMS, Ernest; ROLLINGS, Andrew. Andrew Rollings and Ernest Adams on Game Desig. New Riders, 2003.

ADAMS, Ernest. The High Concept Document. Välkommen till KTH. 2008.

CLAYPOOL, Mark; MORIARTY, Brian. The Game Development Process. 2010. Disonível em: .
Published
2019-10-11
MATTOS, Mauro et al. Using Game Design in Refactoring of a Game with Computational Thinking Focus. In: HCI IN PRACTICE - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 18. , 2019, Vitória. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2019 . p. 15-16. DOI: https://doi.org/10.5753/ihc.2019.8379.