Xchange: Developing a Mobile prototype using the Design Sprint 2.0 Methodology Adapted to the Classroom
Abstract
Companies are adopting agile methodologies in developing products quickly and flexibly. The adoption of agile methodologies has also been shown to be efficient in the classroom, modernizing the execution of didactic projects and bringing new experiences to students and teachers. The objective of this paper is to present the prototyping of software using the Design Sprint 2.0 method and the Google Heart framework adapted to the classroom context. The results indicate that the methodology can be an efficient tool in the classroom context.
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