Adding Crowd Noise to Sports Commentary using Generative Models

  • Neil Shah Tata Consultancy Services Pvt. Ltd.
  • Dharmeshkumar M. Agrawal Tata Consultancy Services Pvt. Ltd.
  • Niranajan Pedanekar Tata Consultancy Services Pvt. Ltd.

Abstract


Crowd noise forms an integral part of a live sports experience. In the post-COVID era, when live audiences are absent, crowd noise needs to be added to the live commentary. This paper exploits the correlation between commentary and crowd noise of a live sports event and presents an audio stylizing sports commentary method by generating live stadium-like sound using neural generative models. We use the Generative Adversarial Network (GAN)-based architectures such as Cycle-consistent GANs (Cycle-GANs) and Mel-GANs to generate live stadium-like sound samples given the live commentary. Due to the unavailability of raw commentary sound samples, we use end-to-end time-domain source separation models (SEGAN and Wave-U-Net) to extract commentary sound from combined recordings of the live sound acquired from YouTube highlights of soccer videos. We present a qualitative and a subjective user evaluation of the similarity of the generated live sound with the reference live sound.

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Published
2021-06-21
How to Cite

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SHAH, Neil; AGRAWAL, Dharmeshkumar M.; PEDANEKAR, Niranajan. Adding Crowd Noise to Sports Commentary using Generative Models. In: LIFE IMPROVEMENT IN QUALITY BY UBIQUITOUS EXPERIENCES WORKSHOP (LIQUE), 1. , 2021, New York. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . DOI: https://doi.org/10.5753/lique.2021.15715.