Developing Innovative Models for Learning in Social Isolation Environments: Exemplifying it for the Bone Anatomy Study

  • Phellipe Caetano Santiago Universidade Federal Fluminense
  • João Vitor da Silva Chagas Universidade Federal Fluminense
  • Aura Conci Universidade Federal Fluminense

Abstract


Anatomy knowledge is essential for many professionals, such as: doctors, nurses, biologists, biochemical, physiotherapists and any professional in physical education. Over the years, the main anatomical teaching method, the dissection of cadavers becomes less common due to issues related to high costs associated with the maintenance of laboratories, ethical aspects and health risks related to exposure to formaldehyde vapor. This factor was maximized with the Covid-19 pandemic, since presentials accesses to laboratories have become unviable. In order to offer a complementary tool for the teaching of bone anatomy, we propose in this work a serious game in augmented reality, based on controls by analysis of manual gestures, to assist the learning of this discipline.

Keywords: Augmented Reality; Anatomy; Game for Health; Manual Gestures

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Published
2021-06-21
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SANTIAGO, Phellipe Caetano; CHAGAS, João Vitor da Silva; CONCI, Aura. Developing Innovative Models for Learning in Social Isolation Environments: Exemplifying it for the Bone Anatomy Study. In: LIFE IMPROVEMENT IN QUALITY BY UBIQUITOUS EXPERIENCES WORKSHOP (LIQUE), 1. , 2021, New York. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . DOI: https://doi.org/10.5753/lique.2021.15717.