Developing Innovative Models for Learning in Social Isolation Environments: Exemplifying it for the Bone Anatomy Study
Abstract
Anatomy knowledge is essential for many professionals, such as: doctors, nurses, biologists, biochemical, physiotherapists and any professional in physical education. Over the years, the main anatomical teaching method, the dissection of cadavers becomes less common due to issues related to high costs associated with the maintenance of laboratories, ethical aspects and health risks related to exposure to formaldehyde vapor. This factor was maximized with the Covid-19 pandemic, since presentials accesses to laboratories have become unviable. In order to offer a complementary tool for the teaching of bone anatomy, we propose in this work a serious game in augmented reality, based on controls by analysis of manual gestures, to assist the learning of this discipline.
References
S A. Azer and N Eizenberg. 2007. Do we need dissection in an integrated problem-based learning medical course? Perceptions of first- and second-year students. Surg. Radiol. Anat. SRA 29, 2 (March 2007), 173–180. DOI: https://doi.org/10.1007/s00276-007-0180-x
R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. MacIntyre. 2001. Recent advances in augmented reality. IEEE Comput. Graph. Appl. 21, 6 (December 2001), 34–47. DOI: https://doi.org/10.1109/38.963459
E Brenner, H Maurer, M Bernhard, and A. Pomaroli. 2003. General educational objectives matched by the educational method of a dissection lab. Retrieved March 23, 2021 from https://www.researchgate.net/publication/287959675_General_educational_objectives_matched_by_the_educational_method_of_a_dissection_lab
R. Donald Cahill, J Hardy, and Sandy C. Marks. 2000. Standards in health care and medical education. Clin. Anat. 13, (January 2000), 150–150. DOI: https://doi.org/10.1002/(SICI)1098-2353(2000)13:2<150::AID-CA12>3.0.CO;2-V
J. V Chagas, P Santiago, and A Conci. 2020. BN Anatomy an Interactive Augmented Reality System for Learning Bone Anatomy. Int. Conf. Game Entertain. Technol. GET 2020 (2020), 206–210.
W. W. Cottam. 1999. Adequacy of medical school gross anatomy education as perceived by certain postgraduate residency programs and anatomy course directors. Clin. Anat. N. Y. N 12, 1 (1999), 55–65. DOI: https://doi.org/10.1002/(SICI)1098-2353(1999)12:1<55::AID-CA8>3.0.CO;2-O
M Estai and S Bunt. 2016. Best teaching practices in anatomy education: A critical review. Ann. Anat. - Anat. Anz. 208, (November 2016), 151–157. DOI: https://doi.org/10.1016/j.aanat.2016.02.010
J Ferrer-Torregrosa, M Jiménez-Rodríguez, J Torralba-Estelles, Fernanda Garzón-Farinós, Marcelo Pérez-Bermejo, and Nadia Fernández-Ehrling. 2016. Distance learning ects and flipped classroom in the anatomy learning: comparative study of the use of augmented reality, video and notes. BMC Med. Educ. 16, 1 (December 2016), 230. DOI: https://doi.org/10.1186/s12909-016-0757-3
J Iwanaga, M Loukas, Aaron S. Dumont, and R. Shane Tubbs. 2021. A review of anatomy education during and after the COVID19 pandemic: Revisiting traditional and modern methods to achieve future innovation. Clin. Anat. 34, 1 (January 2021), 108–114. DOI: https://doi.org/10.1002/ca.23655
S Küçük, S Kapakin, and Y Göktaş. 2016. Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load: Learning Anatomy. Anat. Sci. Educ. 9, 5 (October 2016), 411–421. DOI: https://doi.org/10.1002/ase.1603
M H Kurniawan, Suharjito, Diana, and G Witjaksono. 2018. Human Anatomy Learning Systems Using Augmented Reality on Mobile Application. Procedia Comput. Sci. 135, (2018), 80–88. DOI: https://doi.org/10.1016/j.procs.2018.08.152
M Ma, K Bale, and P Rea. 2012. Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development. In Serious Games Development and Applications, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin and Klaus-Dieter Thoben (eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 43–58. DOI: https://doi.org/10.1007/978-3-642-33687-4_4
M Singh and M P. Singh. 2013. Augmented Reality Interfaces. IEEE Internet Comput. 17, 6 (November 2013), 66–70. DOI: https://doi.org/10.1109/MIC.2013.107
K Sugand, P Abrahams, and A Khurana. 2010. The anatomy of anatomy: a review for its modernization. Anat. Sci. Educ. 3, 2 (April 2010), 83–93. DOI: https://doi.org/10.1002/ase.139
S. Zagoranski and S. Divjak. 2003. Use of augmented reality in education. In The IEEE Region 8 EUROCON 2003. Computer as a Tool., IEEE, Ljubljana, Slovenia, 339–342. DOI: https://doi.org/10.1109/EURCON.2003.1248213