A Virtual Reality Environment Using Concepts of Serious Games and Gamification for the Treatment of Eating Disorders

  • Francielly Rodrigues LNCC
  • Priscila Wilbert FMP-FASE
  • José Carlos Tavares da Silva UNIFESO
  • Jauvane C. de Oliveira LNCC

Resumo


An eating disorder is a disturb characterized by an atypical eating behavior. The most common strategy for treatment is CBT, and its limitations have shown to be overcome using virtual reality approaches. Most VR envi- ronments created for this purpose reproduce tasks for treatment of body image disturbances and food avoidance. This work presents a new approach for eating disorders treatment using VR and concepts of serious games and gamification, which have been shown of promising potential in health context due to its ad- vantages when compared to other approaches. Tests assessing the usability and sense of presence in the virtual environment were applied to a group of 10 par- ticipants, indicating that the environment is well suited for medical treatment.

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11/06/2019
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RODRIGUES, Francielly; WILBERT, Priscila; DA SILVA , José Carlos Tavares; DE OLIVEIRA , Jauvane C.. A Virtual Reality Environment Using Concepts of Serious Games and Gamification for the Treatment of Eating Disorders. In: SIMPÓSIO BRASILEIRO DE COMPUTAÇÃO APLICADA À SAÚDE (SBCAS), 19. , 2019, Niterói. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2019 . p. 141-151. ISSN 2763-8952. DOI: https://doi.org/10.5753/sbcas.2019.6249.