Exploring the Pedagogical Potential of Roblox in Basic Education
Abstract
This article explores the integration of technology and computing skills in basic education, as defined by the BNCC in Brazil. The practical experience involves the use of the Roblox platform in Elementary School II and the methodology includes the selection of games on Roblox, categorized according to regular subjects and problem-solving and programming concepts.
References
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BRASIL b. (2022). BNCC Computação - Complemento. Ministério da Educação. Conselho Nacional de Educação. Disponível em: [link].
SBC. (2017) Diretrizes para o ensino de Computação na Educação Básica. Disponível em: [link]
