Firewall Reigns – An Educational Game Aimed at the Digital Culture Axis of BNCC Computing

  • Caroline Lopes dos Santos Marton UFGD
  • Graziely Notário de Araújo UFGD
  • Pedro Paulo Dias da Silva UFGD
  • Valguima Odakura UFGD

Abstract


BNCC Computação, published in 2022, provides instructions on how to work with computing in basic education. As it is recent, there are not yet many materials available in the literature that adapt to this new demand. Therefore, this article describes the development of an educational game that covers elementary education in the Digital Culture axis of BNCC Computação. The game brings dynamic decision-making about digital security. To verify the effectiveness of the artifact, an educational game evaluation model was used, bringing promising results in relation to motivation, user experience and knowledge. Therefore, this work presents itself as material to support the teaching-learning of computing content in basic education.

References

Cetic (2023) “Apresentação dos Principais Resultados - TIC Educação 2022”, [link], acesso em fevereiro de 2024.

Cetic (2023), “Apresentação dos Principais Resultados - TIC Kids Online Brasil 2023,” [link], acesso em fevereiro de 2024.

BRASIL (2022). “Computação na Educação Básica - Complemento à BNCC.”, [link], 18 de Dezembro 2023.

MOTTA, Rodrigo L.; JUNIOR, José Trigueiro. Short game design document (SGDD). Proceedings of SBGames, v. 2013, p. 115-121, 2013.

SAVI, Rafael et al. Proposta de um modelo de avaliação de jogos educacionais. Renote, v. 8, n. 3, 2010.
Published
2024-03-13
MARTON, Caroline Lopes dos Santos; ARAÚJO, Graziely Notário de; SILVA, Pedro Paulo Dias da; ODAKURA, Valguima. Firewall Reigns – An Educational Game Aimed at the Digital Culture Axis of BNCC Computing. In: BRAZILIAN SYMPOSIUM ON COMPUTING IN BASIC EDUCATION (SBC-EB), 1. , 2024, Porto Alegre/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 85-89. DOI: https://doi.org/10.5753/sbceb.2024.1685.