A Tool to Implement Adaptive Audio Techniques on Unity Games

  • Miguel F. Rodrigues Centro Federal de Educação Tecnológica de Minas Gerais
  • Flávio R. S. Coutinho Centro Federal de Educação Tecnológica de Minas Gerais https://orcid.org/0000-0001-8014-3906

Resumo


Developing an effective and simple audio system that can adapt to in-game events can take time and become complex, specially to beginner developers that don’t know how to use adaptive audio techniques. To make this less challenging, we developed a tool to implement adaptive audio into Unity games. The Adaptive Audio Manager tool for Unity is an accessible package that provides classes and methods which help developers implement a functional audio system in their games, using two popular adaptive audio techniques: vertical layering and horizontal re-sequencing. Along with the framework code, we provide documentation and a Unity prototype project with examples to keep the learning process on how to use this framework simple.

Palavras-chave: adaptive audio, framework, unity

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Publicado
18/10/2021
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RODRIGUES, Miguel F.; COUTINHO, Flávio R. S.. A Tool to Implement Adaptive Audio Techniques on Unity Games. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 1-8.