Versão Adaptada do Questionário SUS (System Usability Scale) para Avaliação de Usabilidade de Jogos Digitais com o Público Infantojuvenil: estudo piloto
Resumo
Este estudo apresenta uma adaptação do questionário System Usability Scale (SUS) para crianças e adolescentes de 10 a 14 anos, com foco na avaliação da usabilidade de um jogo digital controlado por skate eletrônico. A escala foi simplificada com linguagem acessível e respostas em formato de smileys. Participaram 10 crianças, que jogaram o Snowboard Game e responderam à escala em formulário online. A média de usabilidade foi de 70,5 pontos, classificada como “boa”. A maioria considerou o questionário fácil de responder, com apenas uma dúvida registrada. Os resultados sugerem que a versão adaptada da SUS é adequada para o público infantojuvenil, sendo uma ferramenta promissora para avaliar a experiência de uso em jogos digitais.
Palavras-chave:
Escala de Usabilidade do Sistema, Jogos Digitais, Crianças e Adolescentes,
Referências
Albert, B. and Tullis, T. (2022) Measuring the User Experience: Collecting, Analyzing, and Presenting UX Metrics, Morgan Kaufmann.
Brasil. (1990) Lei nº 8.069, de 13/07/1990. Dispõe sobre o Estatuto da Criança e do Adolescente e dá outras providências, Diário Oficial da União: seção 1, Brasília, DF.
Brooke, J. (1996) “SUS: A Quick and Dirty Usability Scale”, In: Usability Evaluation in Industry, Edited by P.W. Jordan, B. Thomas, B.A. Weerdmeester and I.L. McClelland, London: Taylor & Francis, p. 189–194.
Chen, S., Markopoulos, P. and Hu, J. (2024) “Sustory: Usability Evaluation of Conversational Interfaces for Children with a Narrative on a Game Board”, In: Proceedings of the 6th ACM Conference on Conversational User Interfaces, p. 1–6.
Fernandes Moniz, Y., Gunji, B.T.G., Silva, A.P., Scardovelli, T.A., Martini, S.C. and da Silva Boschi, S.R.M. (2024) “Moniz Game: Usability and User Experience Evaluation of a Musical Game for Motor Coordination”, Games for Health Journal, Vol. 13, No. 4, p. 252–257.
Gheno, F.J. and de Lima, E.S. (2021) “História Viva: A Sketch-Based Interactive Storytelling System”, In: Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), SBC, p. 116–125.
Goodman, N. (1976). Languages of art: An approach to a theory of symbols. Hackett.
IJsselsteijn, W., de Kort, Y. and Poels, K. (2013) The Game Experience Questionnaire, Eindhoven: Technische Universiteit Eindhoven. FUGA—Fun of Gaming: Deliverable D3.3.
Jerônimo, B.S., Wheler, A.P.A., Oliveira, J.P.G., Melo, M., Bastos-Filho, C.J.A. and Kelner, J. (2022) “Comparing Social Robot Embodiment for Child Musical Education”, Journal of Intelligent & Robotic Systems, Vol. 105, No. 2, p. 28.
Koch, J., Bouchard, S. and Côté, G. (2020) “Assessment of Usability and User Experience of Virtual Reality Interventions for Anxiety and Depression: Systematic Review”, JMIR Serious Games, Vol. 8, No. 3, e20676.
Lourenço, D.F., Carmona, E.V. and Lopes, M.H.B.M. (2022) “Translation and CrossCultural Adaptation of the System Usability Scale to Brazilian Portuguese”, Aquichan, Vol. 22, No. 2.
Martono, K.T., Prasetijo, A.B. and Distira, A.K. (2022) “Analysis of Usability Game Educational Learning of Wayang Characters Using Usability Scale System”, In: Proceedings of the 2022 International Conference on Electrical, Computer and Energy Technologies (ICECET), IEEE, p. 1–5.
Monarca, I., Cibrian, F.L. and Mendoza, A. (2020) “Why Doesn’t the Conversational Agent Understand Me? A Language Analysis of Children Speech”, In: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers, ACM, p. 90–93.
Oliveira, L.M. de (2021) Adaptação transcultural, desenvolvimento e validação psicométrica da versão em Libras da Escala de Usabilidade do Sistema. Dissertação de Mestrado, Universidade Federal de Pernambuco (UFPE), Recife.
Pasquali, L. (2009). Instrumentação psicológica: fundamentos e práticas. Artmed Editora.
Putnam, C., Rose, E., Johnson, E. e Kolko, B. (2020) “Adapting the System Usability Scale for Use with Children”, In: Proceedings of the 19th International Conference on Interaction Design and Children (IDC '20), ACM, p. 364–370.
Read, J.C. and MacFarlane, S. (2006) “Using the Fun Toolkit and Other Survey Methods to Gather Opinions in Child Computer Interaction”, In: Proceedings of the 2006 Conference on Interaction Design and Children, ACM, p. 81–88.
Tisza, G. and Markopoulos, P. (2023) “FunQ: Measuring the Fun Experience of a Learning Activity with Adolescents”, Current Psychology, Vol. 42, No. 3, p. 1936– 1956.
Vlachogianni, P. and Tselios, N. (2022) “Perceived Usability Evaluation of Educational Technology Using the System Usability Scale (SUS): A Systematic Review”, Journal of Research on Technology in Education, Vol. 54, No. 3, p. 392–409.
Brasil. (1990) Lei nº 8.069, de 13/07/1990. Dispõe sobre o Estatuto da Criança e do Adolescente e dá outras providências, Diário Oficial da União: seção 1, Brasília, DF.
Brooke, J. (1996) “SUS: A Quick and Dirty Usability Scale”, In: Usability Evaluation in Industry, Edited by P.W. Jordan, B. Thomas, B.A. Weerdmeester and I.L. McClelland, London: Taylor & Francis, p. 189–194.
Chen, S., Markopoulos, P. and Hu, J. (2024) “Sustory: Usability Evaluation of Conversational Interfaces for Children with a Narrative on a Game Board”, In: Proceedings of the 6th ACM Conference on Conversational User Interfaces, p. 1–6.
Fernandes Moniz, Y., Gunji, B.T.G., Silva, A.P., Scardovelli, T.A., Martini, S.C. and da Silva Boschi, S.R.M. (2024) “Moniz Game: Usability and User Experience Evaluation of a Musical Game for Motor Coordination”, Games for Health Journal, Vol. 13, No. 4, p. 252–257.
Gheno, F.J. and de Lima, E.S. (2021) “História Viva: A Sketch-Based Interactive Storytelling System”, In: Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), SBC, p. 116–125.
Goodman, N. (1976). Languages of art: An approach to a theory of symbols. Hackett.
IJsselsteijn, W., de Kort, Y. and Poels, K. (2013) The Game Experience Questionnaire, Eindhoven: Technische Universiteit Eindhoven. FUGA—Fun of Gaming: Deliverable D3.3.
Jerônimo, B.S., Wheler, A.P.A., Oliveira, J.P.G., Melo, M., Bastos-Filho, C.J.A. and Kelner, J. (2022) “Comparing Social Robot Embodiment for Child Musical Education”, Journal of Intelligent & Robotic Systems, Vol. 105, No. 2, p. 28.
Koch, J., Bouchard, S. and Côté, G. (2020) “Assessment of Usability and User Experience of Virtual Reality Interventions for Anxiety and Depression: Systematic Review”, JMIR Serious Games, Vol. 8, No. 3, e20676.
Lourenço, D.F., Carmona, E.V. and Lopes, M.H.B.M. (2022) “Translation and CrossCultural Adaptation of the System Usability Scale to Brazilian Portuguese”, Aquichan, Vol. 22, No. 2.
Martono, K.T., Prasetijo, A.B. and Distira, A.K. (2022) “Analysis of Usability Game Educational Learning of Wayang Characters Using Usability Scale System”, In: Proceedings of the 2022 International Conference on Electrical, Computer and Energy Technologies (ICECET), IEEE, p. 1–5.
Monarca, I., Cibrian, F.L. and Mendoza, A. (2020) “Why Doesn’t the Conversational Agent Understand Me? A Language Analysis of Children Speech”, In: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers, ACM, p. 90–93.
Oliveira, L.M. de (2021) Adaptação transcultural, desenvolvimento e validação psicométrica da versão em Libras da Escala de Usabilidade do Sistema. Dissertação de Mestrado, Universidade Federal de Pernambuco (UFPE), Recife.
Pasquali, L. (2009). Instrumentação psicológica: fundamentos e práticas. Artmed Editora.
Putnam, C., Rose, E., Johnson, E. e Kolko, B. (2020) “Adapting the System Usability Scale for Use with Children”, In: Proceedings of the 19th International Conference on Interaction Design and Children (IDC '20), ACM, p. 364–370.
Read, J.C. and MacFarlane, S. (2006) “Using the Fun Toolkit and Other Survey Methods to Gather Opinions in Child Computer Interaction”, In: Proceedings of the 2006 Conference on Interaction Design and Children, ACM, p. 81–88.
Tisza, G. and Markopoulos, P. (2023) “FunQ: Measuring the Fun Experience of a Learning Activity with Adolescents”, Current Psychology, Vol. 42, No. 3, p. 1936– 1956.
Vlachogianni, P. and Tselios, N. (2022) “Perceived Usability Evaluation of Educational Technology Using the System Usability Scale (SUS): A Systematic Review”, Journal of Research on Technology in Education, Vol. 54, No. 3, p. 392–409.
Publicado
30/09/2025
Como Citar
CORRÊA, Ana Grasielle Dionísio; GOULART, Giovana Tanasi; LOURENÇO, Douglas Fabiano; BLASCOVI-ASSIS, Silvana Maria; RODRIGUES, Bruno da Silva.
Versão Adaptada do Questionário SUS (System Usability Scale) para Avaliação de Usabilidade de Jogos Digitais com o Público Infantojuvenil: estudo piloto. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 24. , 2025, Salvador/BA.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
.
p. 826-836.
DOI: https://doi.org/10.5753/sbgames.2025.9837.
