No.Voice

  • Danilo Lemos Batista Federal Institute of Sergipe (IFS)

Abstract


This short paper is intended to introduce the non-digital game No.Voice. Developed during a Game JAM with the Accessibility theme, it was the result of one of the activities of the 2018 Accessible Aracaju Week. In it, players need to stage a dialogue without making sounds, using gestures and facial expressions, so that their teams can identify object, place, emotion and subject described in the sheets. In addition to entertainment, the game can be used to develop communication-related skills for people with hearing impairment, autism spectrum disorder, language disorders and people without disabilities or with typical neurological development.

Keywords: communication, non-digital game, hearing impairment, disorders, people without disabilities

References

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Published
2021-10-18
BATISTA, Danilo Lemos. No.Voice. In: WORKSHOP GAMES AND DIVERSITY - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 1061-1064. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19761.