Game design and flow experience: reflection and challenges from the perspective of flow theory
Abstract
Flow Theory indicates flow as a psychological state of optimal experience, heightened concentration and satisfaction, which results from a challenging and goal-oriented activity. In this work, we conduct a reflection of different game design aspects, elements and challenges from the perspective of Flow Theory, bringing relevant themes for providing an optimal game experience.
Keywords:
optimal experience, console games, flow dimension
References
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Brathwaite, B. e Schreiber, I. (2009) “Challenges for Game Designers.” Course Technology/Cen gage Learning.
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Csikszentmihalyi, M. (1988) “The Flow Experience and its Significance for Human Psychology.” In: “Optimal Experience: Psychological Studies of Flow in Consciousness”, Cambridge University Pre ss, p. 15-35.
Csikszentmihalyi, M. (1990) “Flow: The Psychology of Optimal Experience”, Harper & Row.
Csikszentmihalyi, M. (1993) “The Evolving Self: A Psychology for the Third Millennium”, Harper Collins Publishers.
Csikszentmihalyi, M. (1997) “Finding Flow: The Psycho logy of Engagement with Everyday Life”, Basic Books.
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Csikszentmihalyi, M. (2013) “Flow: Th e Psychology of Happiness”, Random Ho use.
Csikszentmihalyi, M. (2014) “Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi”, Springer.
Macklin, C. e Sharp, J. (2016) “Games, Design and Play: A Detailed Approach to Iterative Game Design”, Addison-Wesley Professional.
Marques, F.P.R. e Miranda, L.C. (2022) “Avaliação de Jogos Educacionais para Aprendizado da Língua Japonesa: Uma Proposta Baseada em Heurísticas.” In: XXI Simpósio Brasileiro de Jogos e Entretenimento Digita l (SBGames’22), p. 1-10.
Nakamura, J. e Csikszentmihalyi, M. (2014) “The Concept of Flow.” In: “Flow and the Foundations of Positive Psychology”, Springer, p. 239-263.
Almeida, J.L.F e Machado, L.S. (2018) “Relacionando Elementos de Design de Serious Games Educacionais a Critérios de Avaliação de Satisfação do Jogador.” In: XVII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBG ames’18), p. 253-262.
Brathwaite, B. e Schreiber, I. (2009) “Challenges for Game Designers.” Course Technology/Cen gage Learning.
Csikszentmihalyi, M. (1975) “Beyond Boredom and Anxiety”, Josey-Bass.
Csikszentmihalyi, M. (1988) “The Flow Experience and its Significance for Human Psychology.” In: “Optimal Experience: Psychological Studies of Flow in Consciousness”, Cambridge University Pre ss, p. 15-35.
Csikszentmihalyi, M. (1990) “Flow: The Psychology of Optimal Experience”, Harper & Row.
Csikszentmihalyi, M. (1993) “The Evolving Self: A Psychology for the Third Millennium”, Harper Collins Publishers.
Csikszentmihalyi, M. (1997) “Finding Flow: The Psycho logy of Engagement with Everyday Life”, Basic Books.
Csikszentmihalyi, M. e Csikszentmihalyi, I.S. (Eds.) (2006) “A Life Worth Living: Contributions to Positive Psycho logy”, Oxford University Press.
Csikszentmihalyi, M. (2013) “Flow: Th e Psychology of Happiness”, Random Ho use.
Csikszentmihalyi, M. (2014) “Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi”, Springer.
Macklin, C. e Sharp, J. (2016) “Games, Design and Play: A Detailed Approach to Iterative Game Design”, Addison-Wesley Professional.
Marques, F.P.R. e Miranda, L.C. (2022) “Avaliação de Jogos Educacionais para Aprendizado da Língua Japonesa: Uma Proposta Baseada em Heurísticas.” In: XXI Simpósio Brasileiro de Jogos e Entretenimento Digita l (SBGames’22), p. 1-10.
Nakamura, J. e Csikszentmihalyi, M. (2014) “The Concept of Flow.” In: “Flow and the Foundations of Positive Psychology”, Springer, p. 239-263.
Published
2022-10-24
How to Cite
MARQUES, Fábio Phillip Rocha; MIRANDA, Leonardo Cunha de.
Game design and flow experience: reflection and challenges from the perspective of flow theory. In: ART & DESIGN TRACK – FULL PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2022
.
p. 41-50.
DOI: https://doi.org/10.5753/sbgames_estendido.2022.225457.
