A Systematic Mapping of Hybrid Games in the Academy

  • Felipe Paiva UFC
  • Glaudiney Mendonça UFC
  • Windson Viana UFC

Resumo


Hybrid games can be defined as games that combine digital and analog elements in their composition. However, hybrid games bring with them challenges from both the digital and analog domains, making their development and evaluation complex. The main objective of this paper is to rise state of the art and the practice of hybrid games in academia. A standard systematic mapping methodology using digital databases for research was applied and 31 works out of a total of 395 were accepted. Through their analysis it was possible to identify the main technologies used, the areas of greatest predominance in the use of hybrid games and the methods of most used assessment.

Palavras-chave: Hybrid Games, Systematic Mapping, Game Design

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Publicado
24/10/2022
PAIVA, Felipe; MENDONÇA, Glaudiney; VIANA, Windson. A Systematic Mapping of Hybrid Games in the Academy. In: TRILHA DE ARTES & DESIGN – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 128-137. DOI: https://doi.org/10.5753/sbgames_estendido.2022.225932.