Kano Model applied to the evaluation a collaborative board game for teaching in environmental education
This article discusses the application of the Kano Model to a collaborative educational board game focused on environmental sustainability. A satisfaction survey was conducted according to the model. The results point to a general satisfaction of the players towards the game’s attributes. Analyzing the results, the Kano Model offers an excellent option to analyze the attributes of a game from the perspective of the players as a product, and can be a useful tool to understand players and position efforts for better results in future projects.
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